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Three years on, how does Bioshock Infinite hold up?

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  • Three years on, how does Bioshock Infinite hold up?

    It's a peculiar sensation, looking back at another version of yourself and thinking "really?". BioShock Infinite was one of the very first games I covered professionally. I recall enjoying it at the time, but haven't thought about it much since that initial playthrough due to the tsunami of games that have demanded my attention since. Yet as I am about to take an extended break from both gaming and writing in anticipation of the birth of my daughter, I felt a strong urge to revisit this particular landmark in my life, as a form of taking stock, I guess.
    After playing Infinite through a second time, I dug out my original review of the game (written for Custom PC Magazine) and was surprised to find myself describe it as "the pinnacle of what the mainstream FPS can offer." Three years down the line, I couldn't feel further from that assertion.
    I can understand where I was coming from. In terms of its ambition, BioShock Infinite is a shooter that's second to none. How many other FPS' do you know that attempt to tackle themes ranging from religion to the physics of spacetime, that addresses topics such as racism and the oppression of the working classes? I also still believe that, as an FPS, it's a fun one. When it all comes together, the skyrails, Vigors and tears all make for some colourful and dynamic combat.
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