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Lichdom Battlemage patch massively improves console performance

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  • Lichdom Battlemage patch massively improves console performance

    It's hard to think of a game with a more infamous reputation than Lichdom Battlemage. It launched on consoles in April with an average frame-rate under 15fps. Yes, it was really that low. A couple of months on, a patch designed to address these problems was released and we can confirm that the game is much, much better now. In fact, there's a night and day improvement.
    That's right, Lichdom Battlemage has been completely renewed with a monumental performance boost across the board. It's a miraculous save that seemed out of reach at the time of release, but there's no doubting that some serious optimisation work has yielded remarkable results. On Xbox One, the game is now capped at 30fps with an adaptive v-sync solution in place and actually manages to maintain its target frame-rate nicely. You'll still run into some light tearing here and there but it's now one of the best-performing CryEngine games on Xbox One. Who would have expected that?
    PlayStation 4 doesn't fare quite as well - the boost in performance is massive, but the frame-rate is completely uncapped and highly inconsistent. This leads to situations where you're getting nearly 60fps in less demanding areas while still dropping into the mid-20s during major battles. Of course, this is a substantial improvement over the original game, which could drop as low as 12fps, but the experience still feels sub-par. There's also some intrusive hitching and stuttering that seems to crop up regularly during gameplay, and this really needs addressing.
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