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In this week's video, John tackles one of gaming's most celebrated games: Half-Life. Before developing its Source technology, Valve stuck doggedly with the original Quake engine. We take a look at how Valve utilised idTech initially, with a look at the 1997 alpha code - which the developer canned, rebooting the project almost from scratch. And after that, we take a look at the quality of the console ports: the PlayStation 2 release and the cancelled Dreamcast version. Comparisons, performance metrics - you name it, we've got it.
But that isn't the end of the Half-Life story: we finish up by checking out Half-Life Source and Black Mesa, the most modern ways available to experience the original game.
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