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Watch: We play No Man's Sky on PC locked to 4K 60fps

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  • Watch: We play No Man's Sky on PC locked to 4K 60fps

    It's fair to say that the PC version of No Man's Sky got off to something of a shaky start - and despite the release of a beta patch over the weekend, performance and features in the computer version still aren't quite up to scratch. There are definite improvements though, and yesterday we were able to get a pretty much locked 60fps experience - at 4K resolution and max settings to boot. The key to our success? We're not entirely sure but a surfeit of raw processing power can't hurt, courtesy of Nvidia's new Pascal-based Titan X backed by an overclocked Core i7 6700K running at 4.6GHz.
    But what's clear is that even at 4K, we have far more power than we actually need here - GPU utilisation is often at the 70 per cent range, while we barely seem to tap into half of the Core i7's potential. The current stutter issues seem to be down to shader caching issues that Hello Games has identified and is seeking to address. For our part, we achieved fluidity with the game simply by turning off v-sync, fully unlocked the frame-rate and then using Nvidia's adaptive v-sync to take over screen refresh and frame-pacing duties.
    However, at the same settings and at a rather saner 1080p resolution, attempts by DF colleague John Linneman to replicate the same experience with a GTX 970 proved fruitless. It's clear that No Man's Sky can hit the 60fps frame-rate target that Nvidia's adaptive sync wants to lock at, but something is still holding the experience up - and in his case, it's clearly not CPU or storage related.
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