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No Man's Sky is a fine example of one type of game (but many people were expecting an

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  • No Man's Sky is a fine example of one type of game (but many people were expecting an

    I'm writing this a couple of days after the release of No Man's Sky. The incandescent vapour of Internet opinion is coalescing around a cooling core of critical consensus. I imagine that by the time you read this there will have been magmatic eruptions of violent dissent, an orbit of backlash and counter-backlash. The world's telescopes will have been trained on Sean Murray as he explains in defiant, melancholy interviews and blog posts why No Man's Sky is only exactly what everyone knew it would be: the world's most ambitious, expensive and beautiful walking simulator. Except you fly, of course. I'll come back to that.
    So let me start out by saying I am not here to be mean about No Man's Sky. I spent a relaxed evening with it, I'll spend a few more, I don't regret the fifty quid I spent, I'm enormously impressed that such a small team pulled this off and my heart aches for them seeing five years of effort summarised as a 70 on Metacritic. Although I imagine it will bounce up a few points eventually, because this:
    ...which was always going to make August a difficult month for the devs.
    Read more…


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