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A close look at Warhammer 40,000: Dawn of War 3's new cover system

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  • A close look at Warhammer 40,000: Dawn of War 3's new cover system

    I've played Relic's upcoming real-time strategy Warhammer 40,000: Dawn of War 3 for a few hours, and have reported on its new mechanics and systems for our recent preview. But one new mechanic in particular is worth going into more detail on: cover.
    Cover is hugely important in Relic's RTS games. Squads in cover fight for much longer than they would otherwise. Smart positioning of your units can help turn the tide of battle.
    The first Dawn of War, which came out in 2004, used a terrain-based cover system. If a unit stood on terrain considered cover, a tiny symbol would show up above it to let you know. Cover was applied on a unit by unit basis, which meant some units in a squad could be in cover when the others weren't.
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