The first time I came upon GoNNER, the new action-roguelike by Mattias "Dittomat" Dittrich, it was upon the recommendation of Vlambeer's Rami Ismail. It makes sense that the co-creator of Nuclear Throne, Luftrausers, and Super Crate Box would be drawn to Dittrich's whimsical procedurally-generated platforming shooter. It contains the familiar furious scramble of cartoon violence that's become a staple of Vlambeer's work. The screen-shaking, the throngs of enemies being eviscerated in a matter of seconds, the comically abrupt game over status. GoNNER isn't a Vlambeer game, but the dutch developer's mark is all over it.When I played GoNNER at PAX East earlier this year, I was instantly smitten by it. The refined controls, peculiar art style, and unique systems were instantly alluring, leaving me rather excited for the main course. Now that it's actually here, I'm finding it an enjoyable diversion, but one lacking in depth and variety.
The core concept of GoNNER is that you play as a boy who befriends Death to save their whale friend by... I don't know, reaping lost souls? Doesn't matter. From a design level, the player character must choose three items before embarking on their journey: A head, a gun, and an accessory.
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