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Face-Off: Dishonored 2

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  • Face-Off: Dishonored 2

    We can't kick off a Dishonored 2 platform comparison without first discussing just how remarkably poor the PC version is. We're not going to dwell too much on this because the backlash against the product is already intense enough, but let's put it this way - we've tested the title with an overclocked Core i7 4790K paired with Titan X Pascal and remarkably, it has trouble hitting 60fps at 1080p. Clearly, a fundamental re-evaluation of the PC version is required beyond the brace of patches seen so far. It's stunning to think that this title actually shares technological underpinnings with Doom 2016 - a title that runs maxed-out at over 100fps at 4K on the same hardware. Things do seem to be improving (the first patch could see the same Titan-powered system trough out at 38fps in full HD resolution) but the product had no business shipping in that state.
    Of course, the fact is that there's no game-changing improvement in the PC version's visual make-up - it's the usual array of additional refinements to image quality, but that said, taken together, they do make a difference. You can operate at higher resolutions, ramp up shadow and ambient occlusion quality, while texture quality gets a bump - aided and abetted by far superior streaming. That's most likely down to hardware though - an SSD really should be part and parcel of any modern gaming PC.
    Provided that Arkane can get the PC version into shape, it should prove to be the definitive release, but as things stand, we're a long way from that and the console versions are looking pretty good. The scalability of idTech makes its way into Dishonored 2's Void engine, meaning that the major difference between all console builds is - inevitably - resolution.
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