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Face-Off: The Last Guardian

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  • Face-Off: The Last Guardian

    After nine years, The Last Guardian is finally complete. It's a game we can all now experience for ourselves, after many no-shows at trade-events, and reported issues during development. Created by Sony Interactive Entertainment's Japan Studio and Gen Design, the game has had a notoriously rough path to launch - though the result is well worth the wait. But when it was announced as a PS3 project all the way back in 2007, little did we know we'd end up playing on one of two consoles: its successor, the PS4, and of course the freshly minted PlayStation 4 Pro.
    Yes, Pro owners can rest easy. Despite no mention of specific support for Sony's new console in any of its patch notes (we're currently up to version 1.2), there are two distinct levels of support implemented. Let's talk visuals first. On the standard PS4, you get a native 1920x1080 resolution - giving you a far crisper image than we could have expected from a mooted PS3 version. It's easily one of the most visually arresting games on Sony's latest generation of console hardware.
    At the heart of the production is Trico, a huge creature of many moving parts. Despite the dense of feathers covering its body, when placed against the game's lighting, Trico has a nearly Pixar-esque quality in motion. Dithering and rough edges are surprisingly minimal, and combined with a high quality motion blur, it's often hard to tell when a cut-scene has ended. The same goes for materials across the game. Geometry and textures err on the simplistic side, but due to the way all these elements are lit - indoors or out - the result is often photogenic, and natural.
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