Announcement

Collapse
No announcement yet.

Sea of Thieves devs explain how its design encourages cooperation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Sea of Thieves devs explain how its design encourages cooperation

    Sea of Thieves developer Rare has released a new development diary in which senior designers Shelley and Andrew Preston explain their decisions behind the game's unique co-op structure.
    Sea of Thieves forces players to assume different roles as they collaborate to find treasure. Unlike most games, the overworld map isn't simply something accessed by hitting a button, but rather laid out on a table in the ship's middle deck. That means that one player needs to examine it while another steers the ship and another is perched up in the crow's nest operating as a lookout. In short, all parties must communicate with one another.
    Interestingly, once on land, only one person can hold the map. If anyone else wants to see it, the map-bearer will have to hold it out while others crowd around it and examine its topography. Your location isn't marked on the map, so you'll have to be observant to sort out where that figurative X actually is.
    Read more…


    More...
Working...
X