Civilization celebrated its 25th anniversary last year, marking it as one of the most successful strategy game franchises we've ever seen. Its popularity hasn't waned either. If you look at the list of top played games on Steam right now, you'll likely find both Civ 6 and 5 holding their own. This series is huge.But here's a thing (heh), the Civilization games aren't content-driven in the same way as a series like Uncharted or Mass Effect. Players aren't going to return to see what happens to their favourite characters, or to experience a new storyline or setting. In fact, the basic concept of Civilization has never really changed: explore, expand, exploit, and exterminate. That's set in stone. Instead, it's the mechanics that really matter.
That's got to be one hell of a design process though, right? Starting from scratch each and every time. Once you've designed a Civilization game, how do you summon the same kind of creativity all over again? Well, it turns out, you probably don't.
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