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Making a game out of running

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  • Making a game out of running

    Let's talk running. Wait, please come back. This time three years ago I bought a nice polyester T-shirt, laced up a crusty pair of trainers, started with tiny little five-minute jogs and worked up to 5K, 10K, half marathons and then the full marathon. The latter saw three of my toenails fall off and at one point was so painful it introduced me to the rare phenomenon of crying whilst moving.
    I am 30, which if my friends group is anything to go by, seems to be the exact point in life us SEGA-addled kids collectively decide they definitely, absolutely must go and sign up to the London Marathon, a goal which proved even more motivating to my health than recalling the YouTube comments during my tenure as the fat one off GameSpot.
    Maybe the kids who grew up with the PlayStation 2 will have a completely different generational reaction, but it doesn't surprise me that someone who spent childhood guiding a hedgehog around the world now seeks a similar sense of onward progression, although it's a crying shame Hyde Park doesn't have a loop-the-loop in sight. But I've found the objective-based structures of gaming in general translate particularly well to training for those famous distances - just a a few more speedwork sessions and you'll level up dexterity!
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