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How The Elder Scrolls Online: Morrowind transforms Vvardenfell

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  • How The Elder Scrolls Online: Morrowind transforms Vvardenfell

    ZeniMax Online Studios has shared fresh details of the people, places and lethal steampunk contraptions you'll encounter in The Elder Scrolls Online's new Morrowind expansion, due for release both as optional DLC and as an updated edition of the game on 6th June 2017.
    Designed to last around 30 hours, the campaign takes players back to the island of Vvardenfell, setting for The Elder Scrolls 3 - a landmass 40 per cent larger than Orsinium, the ancient Orc stronghold that was added to the game in November. The hope is that it will serve as both a traditional expansion for existing players, and an entry point for newcomers - a bid to grow the MMO's audience that builds on the One Tamriel update from last year, which introduced challenge scaling so that adventurers could journey together regardless of character level. If you're picking up the new edition of TESO chiefly for the Morrowind content, you can complete it before moving onto the game's original main quest.
    The Elder Scrolls Online's version of Vvardenfell is a decidedly lusher place than the arid fungal wasteland of The Elder Scrolls 3: Morrowind - no surprise, given that the MMO is set hundreds of years before the events of the numbered games, when Vvardenfell's central volcano, Red Mountain, was relatively dormant. The landscape is more familiar than not, however - ZeniMax Online built it by recreating the height map from the first Morrowind in TESO's engine, and you'll find many of its settlements in exactly the same place, though some are still under construction.
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