It is, without a doubt, one of the strangest places I've ever been to visit a developer.
Out towards the extremities of the Piccadilly line, where the hum of the underground is met by the muted thunder of planes coming into land at Heathrow, and then out beyond for a long, grey walk along the edges of the A4 where traffic rolls past. It's proper Ballard country, edgelands of colossal car parks, stone clad semi-detached houses and sickly looking shrubs. And then, a little farther out still, there's a Premier Inn, an anonymous slab of terracotta marked only by a succession of proud flags outside boasting of the Costa Coffee within.
And it's there, in a small booth, you'll find a small team of developers working away on a new game for Nintendo's Switch.
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Out towards the extremities of the Piccadilly line, where the hum of the underground is met by the muted thunder of planes coming into land at Heathrow, and then out beyond for a long, grey walk along the edges of the A4 where traffic rolls past. It's proper Ballard country, edgelands of colossal car parks, stone clad semi-detached houses and sickly looking shrubs. And then, a little farther out still, there's a Premier Inn, an anonymous slab of terracotta marked only by a succession of proud flags outside boasting of the Costa Coffee within.
And it's there, in a small booth, you'll find a small team of developers working away on a new game for Nintendo's Switch.
Read more…
More...