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Agents of Mayhem review

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  • Agents of Mayhem review

    It's probably unfair to question the very reason for a game's existence, but with Volition's purple-hued Saints Row spin off, Agents Of Mayhem, it's hard to think of anything else.
    This is a game set in the Saints universe, with essentially none of its characters and absolutely none of its charm. It's an open world game with barely anyone or anything in said open world. It's an action RPG with stats and buffs and unlocks where you head into battle with a team of partners, but one that can only be played solo. It's a pastiche of an 80s children's cartoon, but crammed with so much swearing that you couldn't possibly show it to a kid.
    You tackle Seoul's new threat, LEGION., using a combination of three of the 12 titular Agents of MAYHEM., a GI Joe-style gang of misfits and oddballs, all of which bring unique attacks, weaponry and special moves to endless firefights against waves and waves of enemies. More puzzlingly, they also have the kind of buffs, status effects and coordinated attacks you'd typically see in an MMO. If Agents could be played in coop, it would make so much more sense - characters could support one another, different agent choices make for different team compositions, and all those nostalgia-tinged cosmetics you unlock? You'd actually be able to show them to someone. And yet, you play alone.
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