Gamescom 2017 has offered up few exciting stories for Digital Foundry so far, but the playable debut of the Switch version of Skyrim at the Nintendo booth proved to be a genuine surprise - and the good news is, the port is looking very strong.Nintendo showcased the title running in handheld mode on three Switch units, with a full-on black box devkit with attached screen also present (unfortunately, we didn't get to try the game on this system). Gamescom attendees are given 15 minutes with the title and the opportunity to explore and go anywhere within that time constraint. We played on one of the handheld units and the key takeaway is that even in mobile mode, Skyrim offers up a polished slice of gameplay.
On the handheld screen, the title looked like it was rendering at native 720p, and while graphics comparisons aren't really viable on the showfloor - especially on mobile screens - the Switch version of Skyrim delivered an accomplished mobile experience. It's the consistency in performance that's really impressive, especially compared to the last-gen versions of the game. The wobbly frame-rates with hitching and stuttering during traversal and combat simply aren't an issue on Switch: that 30 frames per second is as close to locked as you're going to get.
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