The original Knack was the very first game showcased on the pre-launch PlayStation 4, with game director Mark Cerny also taking point as the lead architect of the console itself. In interviews, Cerny himself described Knack as a smaller-scale project, though many expected it to be a technical showcase for the new hardware. However, the arrival of a sequel represents an interesting opportunity for Cerny and his Studio Japan team: without the pressure of a system launch to deal with, Knack 2 gives the developers the time to show us what kind of game they really want to deliver.Many things have changed since Knack was first launched, chief amongst them the introduction of the PlayStation 4 Pro - another Cerny-architected project - offering up the possibility of a title designed to take full advantage of the super-charged console's capabilities. Primarily, this is offered up in the form of choice for the user - Knack 2 offers players several ways to experience the game including two resolution options, multiple frame-rate modes and HDR support. So what has actually been delivered here?
By default, Knack 2 on PlayStation 4 Pro sticks opts for the high resolution mode, which sees the game running at 3200x1800 using checkerboard rendering. Seeing as checkerboarding is a crucial feature of the PS4 Pro - and a focus for Cerny's efforts in developing the console - it comes as no surprise to see Knack 2 tapping into this feature. While not native 4K, the resulting image quality is sharp and clean, working well with the title's distinctive art style.
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