Pace, Strength, Finesse Shots, Crosses. Those are the four most contentious points of FIFA's balance that I can think of, and they come up, every year, as predictably as Antonio Valencia's balls into the box. (Antonio Valencia's balls into the box are very predictable, if you didn't get that.)This year, following the closed beta, there was also a worry that defenders were turning far too slowly - a pretty specific complaint, but nonetheless something that Sam Rivera, lead gameplay producer on FIFA 18, mentioned when we sat down for a quick chat.
Last year's FIFA 17, we both agreed, was "very tight," with what felt like one of the lowest goals-per-game averages that I've experienced. "One of the things we wanted is that FIFA 18 should have a few more goals per match than FIFA 17." And at the same time, "One of the complaints in FIFA 17 was that the AI was defending too good, a lot of people would just let the AI defend." That makes sense - make the AI defenders a little worse, and you'll get a few more goals.
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