Announcement

Collapse
No announcement yet.

Inside Obsidian: How RPG's greatest survivors kept the lights on

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Inside Obsidian: How RPG's greatest survivors kept the lights on

    Over the years, I've come to know what to expect from Obsidian, or so I thought. Obsidian makes RPGs, beautiful, intriguing, sometimes slightly shonky RPGs with great writing and vivid characters and just a lingering trace of thriftiness. They make games where the concepts, where the soul, trumps the budget.
    And then they made Armored Warfare.
    I've been worried about Obsidian, since then. Worried about a studio that can seem like a double-A developer in a triple-A world. Why was it making a free-to-play World of Tanks game when anyone who knew the studio would much rather a new Fallout: New Vegas, Alpha Protocol or Star Wars: Knights of the Old Republic instead? Were publishers not interested in Obsidian any more? Over the last few months I worried that Obsidian was drifting away. And then this August I visit the studio and it starts to make more sense.
    Read more…


    More...
Working...
X