It's happening. Digital Foundry has received its Xbox One X review unit and behind the scenes, our exploration of the hardware and its capabilities is beginning to take shape. But for now at least, it's all about the unboxing, a time-honoured ritual we've filmed for you and embedded on this page. Spoilers: expect a console, controller and possibly some cables within. To add some spice, we've included some physical form factor comparisons with PlayStation 4 Pro and prior Xbox One hardware.Beyond a look at the box and its surrounding packaging (we were sent the non-Scorpio vanilla retail edition, by the way), we thought we'd clue you in on some of our plans for the new machine. Put simply, we have a big list of questions that demand answers, like how loud is the console under load? How much power does it consume? What does it look like through the lens of a thermal camera? And more pertinently, to what extent does its launch line-up live up to the true 4K promise? And on top of that, just how good is Xbox One X as a 4K media machine - is this the all-in-one box your ultra HD screen has been waiting for?
And then there's the backwards compatibility functionality - to what extent are existing Xbox One titles really improved? Can we finally brute-force Just Cause 3 to run consistently at its target 30fps? Does the Project Cars stress test that performed so much better on Xbox One S deliver a locked 60fps? To what extent do Halo 5's blurry ground texture improve with 16x anisotropic filtering - a promised back-compat upgrade? Does the Witcher 3 on Xbox One really have a dynamic scaler, and if so, does Xbox One X bring the the current, non-X code up to a flawless 1080p30? In fact, how do dynamic res titles scale in general? I mean, we're unlikely to find the time to test everything we want to before the review embargo lifts, but the list of games we'd like to take a look at is currently 50-strong.
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