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Wolfenstein 2: the biggest jump yet from PS4 Pro to Xbox One X?

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  • Wolfenstein 2: the biggest jump yet from PS4 Pro to Xbox One X?

    Wolfenstein 2 is one of the most exceptional graphical showcases of the generation so far - a 60 frames per second shooter with beautiful dynamic lighting and shading, GPU-accelerated particles and a state-of-the-art post-process pipeline. However, it does have one weakness: performance. PS4, Pro and Xbox One can't quite lock to the target 60fps and all console versions lack the slick fluidity of the Doom 2016 reboot, running on the same engine. Which begs the question - can Xbox One X power past the frame-rate issues of the other console versions, and to what extent can it improve on PS4 Pro's impressive visuals?
    The truth is that Wolfenstein 2 looks exceptional on both Sony and Microsoft's premium consoles with a very similar graphical feature set, but in terms of achieving that native 4K target, it's Xbox One X that puts in a more convincing showing. 2560x1440 is the peak output of the Pro, rising to a full-fat 3840x2160 on X, meaning a 2.25x increase in pixel-count that surprisingly remains in place in many areas of the game. However, dynamic resolution scaling is in effect on both systems, with the Microsoft console more prone to deviating from its peak 4K output.
    Taking an in-engine cutscene as an example of a like-for-like rendering scenario, Pro retains its 1440p peak, while Xbox One X drops its output by 10 per cent to 3648x2052. There's more variability in resolution on the Microsoft console, but we're still looking at a 103 per cent increase in pixel count when scenes are matched. Clearly, this is not insignificant, and along with other results seen recently in Diablo 3 and Assassin's Creed Origins, there are echoes of the PS4 vs Xbox One launch divide. The end result in this case is a much clearer image on Microsoft's machine, despite the more frequent fluctuations in resolution.
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