For decades now, console gaming has traditionally focused on delivering a specific experience for each platform, tailored by the developer. Sure, we've seen high frame-rate modes and occasional toggles between different presets but nothing like the kind of full suite of options found in a typical PC game... until now. That's exactly what developer Tri-Ace has delivered with its PlayStation 4 remaster of Star Ocean: The Last Hope. Every aspect of the game available for tweaking on PC is available to PlayStation owners, but is that actually a good thing?With this remaster of its original PS3 and Xbox 360 RPG, Tri-Ace promises resolutions up to a native 4K on PS4 Pro, while the base system targets 1080p instead. In all cases, the target is now a full 60 frames per second for all aspects of the game - assuming you get your settings right, of course. Previously, Star Ocean's world exploration and cut-scenes were capped at 30fps on Xbox 360 and PS3 while battle sequences were instead updated at 60fps, albeit with plenty of slowdown.
The jump to 60fps across the board greatly improves the experience, but achieving a consistent lock ties in closely with the resolution you choose. Base PS4 users can select between 720p and 1080p, while Pro users can target 1440p or full 4K instead. By itself, this is a huge upgrade. On Xbox 360, the overworld and cutscenes are displayed at a resolution around 1248x702 with a visible black border around the image. In comparison, the 60fps battle scenes are instead delivered at roughly 900x510 resolution. Yes, just a notch above standard definition there.
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