Bloober Team released a rather chunky patch for its Silent Hill 2 Remake yesterday, however in the process it appears the studio also introduced a progress breaking bug.Read more
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Bloober Team released a rather chunky patch for its Silent Hill 2 Remake yesterday, however in the process it appears the studio also introduced a progress breaking bug.
Remedy has detailed just what the PS5 Pro Enhanced label will mean for Alan Wake 2.
Bloober Team is a name that's synonymous with horror games, but with the recent release of its Silent Hill 2 Remake it's now seen huge success - it topped a million copies sold in under a week, to be precise.
"Series X 6nm! YESSSSSS! We found it!" Not my words, but the excited exclamations of Austin Evans, with a brand-new video that tears down the new disc-less edition of the Xbox Series X, revealing what's generally believed to be the first major console revision for Microsoft since 2020. It's an interesting contrast with Sony, who have revised the PlayStation 5 annually, moving to a 6nm processor way back in 2022 and delivering a further-revised 'Slim' edition a year later. 6nm silicon brings with it apparent cost-reductions and efficiency improvements - but this is no game-changing update in the way it was with the Xbox One S and the PS4 Slim. In concert with a $599 Xbox Series X 2TB, a $449 disc-less Series X and a $699 PlayStation 5 Pro, the days of console cost-reductions are clearly over and the whole nature of what next-gen will actually be is up for debate.
I've always found the Lego games rather endearing, with their slapstick humour, often eclectic array of blocky setpieces and those wonderfully destructible environments. I challenge you to find me someone who doesn't delight in destroying a once perfectly arranged pile of bricks in the guise of a cannon, tree or anything else really, just for the sheer joy of watching those objects burst into a wave of collectable studs. I bet you can't.
After years of experimenting, Sega has now established two types of 3D Sonic level. The first are the open zones of Sonic Frontiers that give the hedgehog the space and freedom to unleash his speed, the sort of wide open design only possible (just!) on modern hardware. The second are the tightly-focused, mostly linear stages that evolve the side-scrolling original games into 3D rollercoasters with dizzyingly shifting perspectives, a design first popularised in the Sonic Adventure games.

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