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Here’s What GTA V Looks Like Maxed-Out on 3 Titan Xs

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  • Here’s What GTA V Looks Like Maxed-Out on 3 Titan Xs

    Benchmark info and 4K pictures galore

    GTA V finally launched for the PC yesterday. Given that GTA IV was a resource hog of a port coupled with Rockstar's numerous delays of the PC version, we thought we would run the game through its paces using the beefiest rig we had in the Lab. We opted for Origin PC’s new Millenimum Genesis PC, which is equipped with not one or two GeForce Titan Xs, but three of those water-cooled bad boys in SLI. The system also has Intel’s 4960X CPU. Suffice it to say that, on paper, it’s a beast of a machine (Look for the full review of the rig soon).


    Rockstar says you should be able to run the game at 4K with modest setting using a reasonable graphics card, which seemed like a bit of a challenge to us. So, we decided to not only run the game at 4K, but also turn up all the bells and whistles. Yep, we turned every dial up to 11.
    Settings used:
    • Resolution 3840x2160
    • FXAA: On
    • MSAA: X4
    • Nvidia TXAA: On
    • Pause Game on Focus Loss: On
    • Population Density: Max
    • Population Variety: Max
    • Distance Scaling: Max
    • Texture Quality: Very High
    • Shader Quality: Very High
    • Shadow Quality: Very High
    • Reflection Quality: Very High
    • Water Quality: Very High
    • Particles Quality: Very High
    • Grass Quality: Very High
    • Soft Shadows: Nvidia PCSS
    • Post FX: Very High
    • Motion Blur Strength: Off
    • In-Game Depth of Field Effects: On
    • Anistropic Filtering: X16
    • Ambient Occlusion: High
    • Tessellation: High
    • Long Shaodws: On
    • High Resolution Shadows: On
    • High Detail Streaming While Flying: On
    • Extended Distance Scaling: Max
    • Extended Shadows Distance: Max

    As you may expect, the game looks gorgeous. The character models are average, but it’s the vast cityscapes, water, and god-rays that really shine (pardon the pun). With everything cranked up, there’s tons of depth-of-field effects, textures look sharp, and shadows blur out realistically. When it comes to sheer fidelity, this isn’t a bad port at all, and looks noticeably better than the game’s console counterparts. In some instances, the landscape looks real. You can check out the visuals for yourself with our screens below. (Please pardon the compression that our CMS inflicts on the images).
    But how does the game run with everything cranked up? Not well, unfortunately. We played the game with Fraps turned on and also ran the game’s somewhat hidden benchmark, and both experiences garnered average framerates in the high 20s/low 30s. And yes, these are with the latest graphics drivers tuned for GTA V. There is a possibility that Rockstar will release patches that will increase performance, and there’s also the same possibility that Nvidia might improve its drivers for GTA V/GTA V SLI scaling in the future, but at this point in time, it runs a little sluggish with 3 Titan X GPUs. While it's on the edge of being playable, if you have a comparable setup, we’d advise turning down the knobs a bit to get better framerates.
    Are you playing GTA V on PC? If so, what do you think of Rockstar’s port? Let us know in the comments below.


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