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As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind.
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Microsoft boss Satya Nadella has called last week's Black Ops 6 launch the "biggest Call of Duty release ever", saying its arrival set a record for "Game Pass subscriber adds on launch day."
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Amid a raft of announcement for new Apple hardware this week, developer CD Projekt has announced its bringing open-world sci-fi RPG Cyberpunk 2077 to Macs "early next year".
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An unannounced Warzone map has seemingly leaked, and is explorable in Call of Duty: Black Ops 6.
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After a decade of development and project restarts, the latest Dragon Age is finally here. Dragon Age: The Veilguard is a direct sequel to 2014's Inquisition, and uses a dramatic evolution of that game's Frostbite technology, featuring ray tracing techniques and current-gen exclusivity. We've already covered the PC version and came away impressed with how the new release scales across a range of hardware, but where does that leave the consoles - especially the four teraflop Xbox Series S? And how have the game's ray tracing settings been adapted for console play?
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Indiana Jones and the Great Circle aims to run "smoothly" at 60fps across both Xbox Series X and its lesser-powered sibling, the Series S.
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A second crack at Apex Legends isn't something EA is looking into at the current time.
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The creative director of Insomniac's upcoming Wolverine game has moved across to Xbox, and joined the team working on the Perfect Dark reboot.
Sony has announced its PlayStation Plus monthly lineup for November, and it includes a day one release for an all-new Death Note game.
SAG-AFTRA, the US actors' union, has signed an agreement with AI service Ethovox in a continued bid to safeguard performers.
Ubisoft has released its first-ever blockchain game, the tactical
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