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  • Everyone was expecting GTA 6 to be massive, sure, but comparing the amount of unique animations in the game to what was included in Rockstar Games' previous work really puts things into perspective.
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    • As part of its massive GTA 6 info blowout, Rockstar has been talking sizes - both of the map kind and length kind - confirming its latest open-world epic unfolds across a world that's twice as big as that of GTA 5, and should take around 80 hours to complete.
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      • I'm still early days on Star Wars Zero Company, but I think I'm in love. And this is kind of expected and also kind of strange. It's kind of expected because this is XCOM: Star Wars at first glance, and jeepers I love XCOM. I love moving my little units around, pondering when to advance and when to hang back, and I even love missing a shot that surely was almost a dead cert.
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        • Saber Interactive made headlines recently when its boss had an ugly spat with a former employee about the company's use of gen-AI in taxi game Rideshare Stimulator. Matthew Karch, Saber's co-founder and CEO, since apologised, and made sure Rideshare got proper AI disclosure labels on Steam. But a larger question mark over Saber's approach to gen-AI remained.
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          • We've had our extended look at Grand Theft Auto 6 - did you notice? - and one of the reactions I saw from readers during our live report was about frame-rate. In short, some people said it looked noticeably low. Perhaps that's to be expected given it was captured on a base PS5, but it does raise the bigger question of what frame-rate GTA 6 runs at on PS5 and Xbox Series X/S, how that might change for the PS5 Pro, and whether it offers optional Performance and Quality modes for any of those platforms.
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            • The most surprising thing about Hell Let Loose: Vietnam is how much DNA it shares with Big Walk. They both frequently involve traversing large expanses of terrain. They both have excellent maps. Most of all, they're both fundamentally games about communication. Each utilises modern voice chat to its fullest extent, requiring players to clearly express and articulate themselves to succeed.
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              • What appears to be footage from EA Motive's long-in-development - and somewhat missing-in-development - Iron Man game has leaked.
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                • Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Kelsey didn't have to sacrifice a limb to play Elden Ring for the first time again; Bertie mucks around in the Prancing Pony with edgy Aragorn; and...
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                  • In a small room inside a crowded Koelnesse convention centre, a short presentation on Total War: Warhammer 40,000 is shown to a gaggle of tired writers. Creative Assembly's brand manager says they're hoping to make the definitive game in the 40k universe. After playing the game for a little while, I think they may have pulled it off.
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                    • The Pokémon Company International and Aardman have released the first teaser trailer for Pokémon Tales: The Misadventures of Sirfetch'd & Pichu, a new stop-motion series set in the Galar region.
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                      • Panic, maker of the crank-powered handheld Playdate, is forwarding Supreme Court-ordered tariff refunds back to customers.
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                        • Cloud Imperium Games has delayed Squadron 42, its long-in-development Star Citizen spin-off, to Q2 2027, with studio boss Chris Roberts arguing the game would be drowned out by GTA 6.
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                          • Reaction streams to Grand Theft Auto 6's first gameplay presentation peaked at 3,970,738 viewers across livestreaming platforms, making it the biggest gaming stream of 2026 so far.
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                            • EA has broken its silence on the leaked Iron Man footage that surfaced yesterday, admitting, "well, that didn't go as planned".
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                              • Rockstar has confirmed Grand Theft Auto 6 will launch without microtransactions or generative AI.
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