Are you hungry for even more from Pokémon TCG Pocket? Well, good news! More is quite literally on the cards.Read more
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Are you hungry for even more from Pokémon TCG Pocket? Well, good news! More is quite literally on the cards.
Turbo Overkill, the previous game from one-person studio Trigger Happy, was a gloriously unsubtle shooter blaring with defiance and energy. But the follow up, Total Chaos, seems to be a very different beast. This is a psychological horror that involves creeping around corridors to find keys to unlock doors, while panicking internally about what's about to jump out at you next. It has survival gauges to keep an eye on, and there's a crafting system that lets you pick up wooden sticks and glue hammer heads to them, or make bandages from alcohol and tape you find. This is a game about surviving in an oppressive place, a game of atmosphere and strangeness. On the surface, the two games seem nothing alike.
The entire French cast of multiplayer shooter Apex Legends has refused to sign an agreement that would allow their voices to train generative AI, risking their jobs in the process.
I was skeptical at first, but Deadlock has ensnared me in a way that's vanishingly rare. I've played Valve's unreleased multiplayer shooter for 500 hours so far, and I've no intention of stopping. It's my new Team Fortress 2. Heck, it might be my new Dota. It's basically both at once, which is a feat of sublime dark magic, and phooey to anyone who looks in and claims this isn't doing anything new.
Details on the forthcoming Death Stranding 2: On The Beach are scarce at the moment, but as new details slowly emerge it sounds a lot like Death Stranding - though there's plenty still to come.
Well, here we are again. A beloved studio closed. A mobile offshoot chucked on the fire. A scattered, opportunistic attempt at brand synergy binned off after one attempt. Hundreds of talented people - with their families and their mortgages and their institutional knowledge that can, in worker hours, be measured in centuries - all discarded as a result. And one, lone executive departs after a "remarkable chapter", presumably with a big fat golden handshake for his trouble.
Take one look at Kulebra and the Souls of Limbo and it's easy to see where many of its influences have come from. This is a papercraft version of the Latin American underworld - think Paper Mario by way of Guacamelee - and its emphasis on helping lost souls come to terms with traumatic events in their life (complete with big boss-style battles where kind words, not harmful attacks are your main ammunition) has glimmers of Chicory: A Colorful Tale about it.

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