The Elder Scrolls 4: Oblivion Remastered is a fascinating idea: to bring the original game engine to the modern era, with strategic changes made to gameplay - but with the lion's share of the actual remastering handled by an Unreal Engine 5 wrapper. The concept is nothing new, of course. We've seen it work out beautifully in a game like Bluepoint's Shadow of the Colossus and we've seen it work less than optimally in something like the Grand Theft Auto Trilogy Definitive Edition. Bethesda Game Studios' collaboration works in the context of delivering a fully modernised take on the classic original, but problems from the original game persist into the remaster, while performance overall has massive, highly distracting problems. You may be fine with that if you're OK with the 'jank' historically connected to BGS games, but we are not.
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The fifth and final season of Netflix's live-action The Witcher show is in production, and we've finally had a peek at Liam Hemsworth in the titular role.
Fallout creator Tim Cain has revealed that he was "ordered to destroy" all of his notes, code, and prototypes from his days at Fallout's original developer and publisher, Interplay, and as a result, no original source code or assets remain.
While there's been a lot of chatter about
Until Dawn is the latest video game to get itself a film adaptation, having made its cinematic debut on 25th April. At the film's close, its credits acknowledge the game it is inspired by, but no individual developer credits are highlighted.
There's a library in Skin Deep that really isn't screwing around. It's in outer space for one thing, and for another its calm, ordered stacks are protected by fidgety electrical gates that zap you if you're trying to move through them with a book you haven't checked out. Check enough books back in, meanwhile, and you'll be rewarded with a gun. I suspect this place is a librarian's dream.
Leaked concept art for
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