Sony has reportedly engaged its strictest social media rules for current and former staff across the company and its family of studios.Read more
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Silent Hill producer Motoi Okamoto said the scriptwriters of Silent Hill f "pressured each other" to read "100 to 200 books a year", including those from f's writer Ryukishi07, to ensure they had a thorough understanding of the writer's "style and quirks".
Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, Bertie goes back to ancient Greece for an odyssey of his own; Kelsey goes bird watching; and Connor crosses all his fingers and toes for Sony to fix PlayStation Network.
Lara Croft's big comeback at the hands of Amazon has hit yet another hitch. After TV show setbacks and a delay for Tomb Raider 1 "reimagining" Legacy of Atlantis, Amazon's gaming boss has confirmed yet another delay: Lara's other adventure, Tomb Raider: Catalyst, now won't arrive until sometime in 2028.
Halo has a proud history of smuggling secret endings into its campaigns. In the very first 2001 game, there is a hidden (non-canon) ending featuring Sgt. Avery Johnson fighting and hugging an Elite. In Halo 2, there's a mid-credits scene that teases the beginning of Halo 3. In Halo 3, we get a full scene of Chief drifting, alone, in the cold, indifferent vacuum of space. ODST gives us a glimpse of the Engineers' secret. And in Reach, my personal favourite, we get that phenomenal 'Lone Wolf' ending that still sends shivers down my spine to think about today.
Here's something you don't hear very often, especially in a month as destructive as the one Xbox is having: Microsoft is seemingly uncancelling something; specifically its previously announced and then subsequently abandoned Age of Empires 3 DLC, which is now set to arrive this September.
I think my favourite thing about the Final Fantasy 7 Remake trilogy so far is the specific ways in which the developers at Square Enix inject nostalgia. The games launched to date - Remake and Rebirth - manage to nod warmly towards aspects of the original RPG without it ever feeling trite. You can see it in so many aspects of the way the games are curated: the way certain musical sequences are teased as motifs, and then brought in, full-throated, for certain boss fights; the redesigns of (in)famous monsters, and how certain major enemies are deployed in slightly remixed ways for maximum effect; the reinterpretation and reimagination of dialogue to better fit the bigger, more complex world of 'the Planet' in 2020's version of the world compared to 1997's.
It looks like we've had our first hint as to what we can expec next from the Kingdom Come stuido, Warhorse. We only heard back in May this year that a third Kingdom Come RPG may be released sooner we expected, and it seems like the barely-announced title already has a name.
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