Warhammer 40,000: Space Marine 2 has arrived on PC, with players facing huge waves of Tyranid foes in levels that stress even high-end CPU and GPU hardware to their limits. This title is often CPU-limited, especially in levels where you're engulfing ripper swarms with flamers, but judicious settings choices can still claw back some extra performance. One of the most impactful settings is SSR quality, which can be set to off, default or high. Our testing shows around a 10 percent performance advantage from using the default setting rather than high, as measured on an RTX 4060 using DLSS native. This does produce noticeably lower-res reflections, but the extra performance is hard to pass up.
More of a free win is the volumetrics setting, which can be set to medium rather than high for a one percent performance advantage with little visible difference. It's a similar story with the detail setting, which can be set to medium rather than ultra for another one percent performance uplift. Default SSAO is also worth considering versus the high setting, which does result in lighter screen-space ambient occlusion and some extra aliasing, but frame-rates climb by around three percent.
Read more
More...

The proposed sales of Metro studio 4A Games, as well as that of Pinball developer Zen Studios, has been cancelled, Embracer announced today.
There are reports the upcoming Nintendo Switch release
Sony has updated yesterday's blog post on the
Bungie has "resolved" a plagiarism accusation after an artist accused the studio of lifting their alternative design of an "iconic"
Last night, the industry was shocked to learn the entire staff at indie video game publisher
Hello! Welcome back to our regular feature where we write a little bit about some of the games we've been playing over the past few days. This week we've been returning to the Dragon Age game that started it all, Origins; we've been revelling in Sony's latest PlayStation blockbuster, Astro Bot; and we've been returning to the tender times of teenage life in Until Then.
Unity has cancelled the controversial Runtime Fee for use of its game engine tools, which charged developers for each game install, with immediate effect.
Comment