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  • Hello and welcome back to our regular feature where we write a little bit about some of the games we've been playing. This week, Kelsey remembers why Resident Evil 5 isn't an all-timer; Connor self-inflicts a strange challenge on himself in Guild Wars 2; Marie finds herself digging out her Game Boy Advance again; Ed makes a good point about horror games; Victoria accidentally completes Shadow of the Tomb Raider again; Dom sees lemons; Chris doesn't impress his wife with Sean Bean; and Bertie makes a confession.
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    • The price of RAM, the quick access source of memory in a computer, is currently soaring. Prices have more than doubled in two months and show no sign of slowing down. They've risen so sharply, in fact, that some shops have stopped printing price labels so they can alter the prices daily, as though they were market traders selling freshly caught fish.
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      • I realise I'm probably in the minority here, but I don't love Bluepoint's approach to remakes. Sure, they're pretty, they're technically accomplished, and mechanically faithful to the originals, but the studio's artistic liberties too often rankle. I admit I'm a purist and grumpy old man in the making who hates change, but I still think remakes should, fundamentally, play within the boundaries of the original's creative vision. A colour palette shift - swapping the bleached-out ethereal hues of Shadow of the Colossus on PS2 for a more natural lighting, say - might add a bit of beautification, but it can radically alter the intended tone. More egregiously, Bluepoint's decision to redesign chunks of Demon's Souls using a completely different architectural style isn't just an artistic choice, it has significant ramifications for world-building.
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        • Direct drive wheels, which transmit the forces experienced by your car in sim racing games to your hands without the use of intermediaries like cogs or belts, are experiencing something of a golden age. Pretty much every major manufacturer has now made the jump to producing these high-end wheel bases, offering a significant step up in dynamism and realism at increasingly mainstream prices. That includes well-known names like Logitech, Corsair (Fanatec), Thrustmaster and Turtle Beach, but also includes specialist firms like Moza which have disrupted the market with their huge ranges, well-developed software ecosystems and great value offerings.
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          • A new Dead Rising game is reportedly in development.
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            • Build A Rocket Boy has quietly released a "free starter pack" to resuscitate its flailing action-adventure game, MindsEye.
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              • Netflix's Assassin's Creed show will reportedly explore ancient Rome.
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                • Hollow Knight: Silksong developer Team Cherry has revealed it won't be making the trip to The Game Awards next month, as the team believes Clair Obscur: Expedition 33 will sweep the Game of the Year award.
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                  • Remakes, you either love 'em or hate 'em! Or, more probably, you like some of 'em, aren't too keen on others, and are largely ambivalent to the rest. Whatever your perspective, it's obvious remakes - beloved of risk-averse publishers across the industry - aren't going anywhere. They offer the perfect maelstrom of nostalgia bait and brand recognition, meaning they're an easier sell compared to entirely new games, and if players love them, why stop now? But not all remakes are created equally; for every Resident Evil 2 or Silent Hill 2, there's an XIII - a remake so bad its publisher was forced to remake it. Which raises the question - you might call it the Big Question - what makes a remake great?
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                    • Silent Hill f's success is due, in part, to the "hype" and community discussions surrounding the horror game's release.
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                      • 10.5 million players logged on to see Fortnite's Chapter 6 finale, with another three million clocking in via livestreams.
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                        • Surprise! Chris Redfield, Excella Gionne, and an adult version of Sherry Birkin are all on their way to Resident Evil: Survival Unit.
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                          • Industry leaders have attended a memorial service for Tomonobu Itagaki, the creator of Dead or Alive and the 3D Ninja Gaiden series, who died last month aged 58.
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                            • Fortnite fans are saying "no to AI slop" after some believe they've discovered AI-generated images in Epic's tentpole battle royale game.
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                              • Over the weekend, The Game Awards organiser Geoff Keighley set social media tongues wagging with three words: regal.inspiring.thickness.
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