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  • Hitman 3 is headed to Meta Quest 3 via a VR version that adds dual-wielding, and features a new cel-shaded art style.


    Officially titled as Hitman 3 VR: Reloaded, the project is being worked on by Leeds-based studio XR Games in collaboration with original developer IO Interactive.


    Its addition of dual-wielding is a first for the rebooted Hitman series, allowing you to hold two weapons or items at the same time for some intriguing new quick-fire possibilities.

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    • Palworld will receive a major Sakurajima update later this month, adding a new island, dedicated Xbox servers, and more.


      As announced at tonight's Summer Game Fest, the island has a distinct Japanese feel complete with cherry blossom trees and torii gates. Of course, a new island also means new pals: a purple-clawed creature, a cute walking treasure chest, a ghostly apparition, and a twirling armoured knight.


      Xbox players will be pleased to know the update will also add dedicated servers, after issues at launch when compared to the Steam version.

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      • Developer Full Circle has shared a fresh update on the next Skate game. While there is still no release date, the team has laid out several tweaks and additions coming to the series, many of which have been developed alongside feedback from various play tests.


        First off, the upcoming free-to-play game has a rebuilt Flick-It system in place. The developer said this will ensure each trick "feels as fun and satisfying to perform as ever before".


        Thanks to this rebuild, in which added upgrades improve a player's accuracy and control, tricks in Skate should be easier than ever. "All of this work has been done with an eye to the future, so we can give the game plenty of room to grow as we add new tricks and techniques down the line," said senior gameplay designer Reid Buckmaster. Additionally, Skate will have a "streamlined" control system, which should make things easier for players to get to grips with.

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        • The next musical stars to join Fortnite are Metallica, via an all-encompassing arrival set to land across the game's various modes.


          Most obviously, Metallica will headline the game's next Fortnite Festival season - the Rock Band-esque mode made by Harmonix. Not only will Metallica's four members be unlockable as skins in the mode's next Festival Pass, but tomorrow's game update notably adds a new competitive way to play Festival: Battle Stage.


          Here, 16 players face off against each other via a song chosen at random, with your Overdrive operating as an attack power to take other players down a peg. Or, you can team up with a four-person party of friends and pick specific tunes to fight over.

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          • Sure, everyone's excited about Elden Ring's Shadow of the Erdtree DLC, but do you what's more exciting than Elden Ring's Shadow of the Ertree DLC? New hairdos, that's what! And FromSoftware is adding a bunch of them in a free update arriving next Thursday, 20th June.


            It sounds like a bit of a biggie too, combining a day-one patch for Shadow of the Erdtree alongside various improvements for the base game. As detailed on Elden Ring's social media feed, it brings bug fixes, balance adjustments, plus a number of new features.


            With the update installed, for instance, it'll finally be possible to see all your recently acquired items at a glance (previously, new items just vanished into pile, making it a bit of a pain to figure out what, exactly, you'd just picked up); newly acquired items will be marked with an exclamation mark and a Recent Items tab has been added to the inventory.

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            • Sumerian Six gets two things right immediately as far as I’m concerned. One, it lets you punch a bunch of Nazis in a pulpy 1930s setting, and two, it’s the kind of old-school, sight-cone-dodging stealth-tactics game I’m a sucker for. These things don’t come around too often, being a niche within a niche and all, and they feel especially rare now after the genre suffered a major blow last year when Desperados 3 and Shadow Tactics studio Mimimi Games announced it was shutting its doors. So you can probably imagine the little happy dance I did when Devolver Digital unveiled Sumerian Six and its paranormally imbued alternate-history WW2 action during Summer Game Fest season - even if that excitement was somewhat abated by the knowledge many of the team working on the game will likely no longer have jobs when it’s done.
              Sumerian Six, though, gets off to a rip-roaring start as developer Artificer sets the scene with pulp-comic panache. Following The Great War, a military scientist named Alistair Sterling assembles a crack team of 'scientist commandos' known as the Enigma Squad to investigate Geistoff, a mysterious substance with seemingly limitless power. After their experiments go devastatingly wrong, the group is disbanded – but former member Hans Kammler betrays them, selling their research to a Third Reich eager to harness Geistoff's power. We join the action in 1944, with WW2 well underway; Sterling's daughter Isabella has gone radio silent while working undercover to infiltrate Kammler's group, and her brother Sid is mounting a rescue mission to find out where she’s gone. Let's go!
              If you’re a long-time stealth-tactics fan, playing Sumerian Six should feel just like coming home. It adheres to the sight-cone dodging, cover seeking, squad juggling template established by the likes of Commandos back in the late 90s brilliantly, and it’s clearly, wisely, borrowing some of the refinements and ideas from Mimimi’s more modernised take on the genre, too.
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              • After a bit of teasing and some original edition delisting, Ubisoft has - slightly prematurely, it would seem - announced a release date for its Beyond Good & Evil 20th Anniversary Edition remaster. According to a now-deleted social media post, it's coming to PlayStation, Xbox, PC, and Switch next Tuesday, 25th June - with new in-game content and more.


                Ubisoft confirmed it was working on a remaster of its much-loved 2003 action-adventure Beyond Good and Evil last November, after a "technical error" inadvertently granted some Ubisoft+ subscribers access to an early development build. And now, somewhat sooner than expected (Ubisoft had originally told fans to keep an eye out for news during tonight's Limited Run Games showcase), fresh details have emerged.


                Alongside a 25th June release date on PC and consoles, Ubisoft's social media post confirmed its new Beyond Good and Evil remaster will feature (thanks Gematsu) a bunch of presentational upgrades and some new in-game content too. For starters, there's 4K support at 60fps - as well as the more nebulous promise of "improved graphics, controls, and audio" - and the game is getting autosave and cross-save features too.

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                • Elden Ring's Shadow of the Erdtree DLC has fallen to a "mixed" user rating on Steam after players logged their disappointment with difficulty and the PC version's performance issues.
                  An aggregate score of almost 15,000 players has seen the critically acclaimed DLC stumble on PC, and whilst most players comment favourably on the game's stunning presentation and world building, others take issue with the capped FPS, stuttering, and "bosses with jerky roll-catch movements and a plethora of physically nonsensical moves".
                  "I love running for 20 minutes in an open area with absolutely nothing to pick up random consumables that I'll never use against bosses that are insanely tedious to fight. Very miserable experience," said one unhappy Tarnished.
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                  • Loom might be one of the most underappreciated games in the LucasArts library. This is a library in which almost every game is considered a classic: Monkey Island is endlessly quotable, Grim Fandango is a noir delight, and even The Dig has plenty of fans. Loom has always struggled for recognition in comparison.
                    That said, I sense a growing appreciation for Loom among people who write about games. You don't have to look far for essays recognising Loom as a succinct, often beautiful experience that remains singular nearly 35 years after its release. For me, it also provides a bright example of how to create a family-friendly adventure that intrigues adults, doesn't condescend kids, and is driven by a sense of wonder.
                    The game is the creation of Brian Moriarty, a developer who doesn't have enough credits to his name. His skill is indicated by the fact that Loom was his first foray into graphical adventures following an early career spent working on text-based games such as Wishbringer. Wishbringer was purposefully commissioned by its publisher Infocom to be an accessible introduction to the genre, and the skills needed to strip a genre back and create something streamlined and inviting - not to mention less infuriating than its stablemates - clearly fed into Loom. You can complete Loom in two or three hours without too much in the way of challenge and with no obvious roadblocks. What Loom has instead is atmosphere. It's transporting. It's little wonder that Moriarty was subsequently brought on board to create the story for the Steven Spielberg-produced game The Dig, even if production challenges led to him eventually leaving the project.
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