What impressed me most about Two Point Studios' previous games was how far they flourished from a single concept. The simple seed of a hospital setting, and then a campus, were able to offer such a depth of systems, such a variety of gameplay - and of course a whole load of gags.
That's just as true with the newly-announced Two Point Museum, where, as the title implies, players are tasked with creating and managing a museum of historical exhibits. But, this being a Two Point game, things aren't as simple as they may first seem. Think Night At The Museum, but with zany and sarcastic British humour.
Designing a museum, decorating exhibits, adding gifts shops full of tat, providing restaurants, and seeking donations. All the obvious boxes have been ticked, but these alone would be mundane. Because of course, here in the world of Two Point County, exhibits aren't just a handful of bones but opportunities for discovery, as well as potential disaster.
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