The best thing I ever read about Jack Reacher - and I'm sure I've mentioned this before - is that the hero of Lee Child's books doesn't solve crimes or right wrongs. What he does is kill the plot. The plot comes at him in the form of baddies and deadly set-pieces and locked doors, and he just punches and shoots a way through it until there's nothing left.Read more
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Sony sold 2.8m PlayStation 5 consoles in its most recent financial quarter, bringing total lifetime sales to 77.8m consoles.
Anssi Hyytiäinen, Remedy's lead designer on FBC: Firebreak, and studio veteran of more than 25 years, is "one of those really dangerous designers". This is how his colleague, the game's director Mike Kayatta, puts it to me in a conversation at Remedy's predictably stylish HQ in Espoo, on the quiet, grey outskirts of Finland's capital Helsinki. Kayatta means it as a compliment, although with maybe just a tinge of truth to it as well. He's dangerous because, as Kayatta puts it, he's one of the rare few designers who can "make his ideas manifest faster than he can tell you what it is."
I am quietly optimistic about FBC: Firebreak, Remedy's upcoming co-op, PvE Control spin-off. Having played a couple of hours of it, particularly towards the end of my time, as the systemic complexity began to compound, its coming together at the last minute almost feels like a strength, as I wrote in
Sony has revealed the next round of additions to its PS Plus Catalogue for subscribers, which will be added on 20th May.
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