The first script for an upcoming Split Fiction film adaptation based on Hazelight's game of the same name has been penned.Read more
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The first script for an upcoming Split Fiction film adaptation based on Hazelight's game of the same name has been penned.
Some games arrive as a burst of sensation and pure delight: a handful of images and emotions and ideas that wordlessly create a mood. This is Mio: Memories in Orbit. This game is Mucha-like hair billowing in zero G. It's a cluster of pearls and twills of off-cut brass twisting around the chill reaches of outer space. It's the future, or perhaps the weird cybernetic past, inspired by Art Nouveau. It's warm metal forming stamens and petals and entire gardens. The whole thing's gorgeous and sad and filled with visual cleverness.
To celebrate the conclusion of the Fallout show's second season, Fallout 76 has gone free-to-play for a limited time. It also gained a new $30 DLC pack featuring a camo from the series.
Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, I've been failing to be competent at a video game, again, Marie has been trying to please Mama, Victoria passes the time in an airport, and Dom is off on one about Nioh again.
Phasmophobia developer Kinetic Games has shared its 2026 roadmap, complete with hints of four seasonal events, two reworked maps, one completely new location, and a load of "major updates", including the player character overhaul, a Unity 6 update, the Nintendo Switch 2 release, and, of course, that highly-anticipated 1.0 release.
Highguard's launch this week would've probably passed by largely unremarked if it wasn't for its appearance at last year's The Game Awards. Unusually for a game with no prior hype or obvious pedigree, it featured as the show's big "and finally" reveal, immediately subjecting it to intense, and slightly bewildered, scrutiny. After that, even as hard facts on the game remained scarce, it continued to draw scorn, purely for the sin - or so it seemed - of being yet another live-service game. There's plenty more to say on Highguard specifically now it's out, but its arrival this week got us talking about the live service curse - the intense skepticism and innate ill-will that seems to accompany every announcement of a new contender, even before they've had a chance to prove themselves. So this week's Big Question for us and then you - are we being too hard on live-service games?
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