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  • Terraria developer Re-Logic has insisted that it is committed to ensuring "the world of Terraria remains and will remain vibrant" as the sandbox game marks its 15th anniversary.
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    • Phasmophobia maker Kinetic Games has apologised to players for issues with its long-awaited 'Player Character Update', admitting it "missed the mark" and "didn't deliver on our promises to you".
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      • Mixtape publisher Annapurna Interactive has laid out in no uncertain terms that no, Mixtape will not be delisted "due to music licenses expiring".
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        • Subnautica 2's EULA - that’s end-user license agreement - has been picked apart by curious fans, who have discovered a handful of eyebrow-raising clauses such as a ban on VPN use as well as a maximum payout of $50 in the case of a user suffering damages.
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          • The Stop Killing Games initiative, which is fighting against the full termination of games, recently made it to the European Parliament and has pushed publishers like Ubisoft to make their games accessible when the servers are shut off - The Crew 2 is the most recent win. Now, 2K games is delisting casual racing game Lego 2K Drive this week, but it'll remain playable online for another year and work offline once support ends.
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            • One of the first things I learn about myself in Zero Parades is that I'm a fuck-up – an omnishambling bad omen with cropped hair and unfair cheekbones. Before I was put on ice, I was supposedly one hell of a spy. But that was then, and this is now. The veteran spy fallen from grace is not a new story, but in careful hands, it is almost always a great one. There are so many tiny little things that go right and wrong for an agent in the field: an indifferent tsunami of luck and skill and wildcard entropy that keeps going until the last plastic domino lands on the worst outcome. This is how I end my story as Cascade, an operant who looked her mistakes square in the eye, and believed that maybe, just maybe, the dice and the stars would align for her. They didn't.
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              • Nex Playground, the family-focused and camera-based console that's had considerable success in the US, is about to be released in the UK and Ireland. Pre-orders begin today at Amazon, Argos and Smyths Toys, and the Nex Playground will launch at an unspecified point in late June.
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                • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                  • Subnautica 2, like its predecessors, has a strong theme of pacifism running through it. Rather than killing aggressive fish, the game instead provides tools for players to avoid or distract creatures to save their own hides. Now that the Unknown Worlds’ controversial sequel has launched, however, this dedication to non-violence has proven frustrating to a subset of the community.
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                    • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                      • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                        • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                          • Last week's Nintendo Switch 2 release of Sektori, a brilliant twin-stick shooter that's a lot like Geometry Wars, has finally met with enough success that the game's solo creator has been able to pay themselves a living wage.
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                            • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                              • There's something that really stood out for me as someone in the UK who collected American comics at the end of the 1980s. It's that each new comic you got was a doorway to a world of absolute chaos and gimmickry. I'm not talking about the comic stories themselves, but about the American ads that were suddenly blaring out of the alternate spreads. Topps bubble gum cards. Garbage Pail whatevers. Endless enticements to buy Bayou Billy on the Nintendo Entertainment System. You'd be reading about Batman, knocking gloomily around some Gotham spire, and then you'd turn the page and, WHAMMO, something completely bizarre was being pitched at you.
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