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  • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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    • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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      • Subnautica 2 developer Unknown Worlds has poured cold water on hopes it will add more ways to defend yourself in the popular underwater survival game and potentially fight off dangerous fish.
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        • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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          • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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            • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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              • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                  • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                    • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                      • Confession time: I never actually finished the original Subnautica. It’s not that I didn't love its clever mix of sandbox survival and structured narrative; it's just that I'm a massive wuss when it comes to the sea. Or what lies beneath, at least. Subnautica's sun-kissed Safe Shallows? Fine, lovely. Kelp Forest's increasing murk? Nerves starting to tingle. The yawning abyss of oceanic horrors pretty much everywhere else on the map? Bollocks to that. Let's just say I played most of the original cresting gingerly along the surface trying not to think too much about what might be lurking below. So when I finally reached the point the only way left to go was down, well, that was me out. In other words, I could immediately see the appeal of Subnautica 2's co-op companionship, the reassuring sense of safety in numbers, the moment it was announced.
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                        • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                          • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                            • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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                              • That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.
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