That Nintendo has been battling Palworld developer Pocketpair over "Pokémon-style monster capture and throwing mechanics" for a while now isn't a secret. The results (so far) aren't what the Japanese platform holder would have hoped for, however. Over the past few days, Nintendo has been dealt another blow after trying to obtain a touchscreen-specific patent.Read more
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Paralives gets off to a lovely start. We fade up to see the camera tracking a moving train as it winds serenely across a bucolic landscape. Slowly it moves in for an aerial view and the roof pops off, revealing the guard inside. And this is your movement tutorial; you'll guide the little fella into the next carriage, where a cluster of passengers leisurely watch the world go by. One handsome man slumps blissfully against his girlfriend; a group of friends laugh together across the aisle. Another man gazes dreamily into space, nodding along to something on his headphones, while a dad nearby keeps a watchful eye on his son. This household selection screen - which tells you so much about each group's dynamic just by looking at them - feels emblematic of a Sims-like full of warm little touches and distinctive ideas.
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