Splatoon Raiders will attempt to make a splash tomorrow, 23rd July, and Nintendo is celebrating its launch on Switch 2 with a surprisingly in-depth chat with four key Nintendo EPD developers.Read more
More...
Splatoon Raiders will attempt to make a splash tomorrow, 23rd July, and Nintendo is celebrating its launch on Switch 2 with a surprisingly in-depth chat with four key Nintendo EPD developers.
As Microsoft tries to downplay the effects on its gaming business of cutting 3,200 jobs and four studios, Xbox is rethinking its whole strategy even if the more recent comments from inside the house still sound confused at best. Don't worry though; old Xbox games are coming to PC.
Earlier this week, GSC Game World studio founder Sergiy Grygorovych made a bombshell revelation about the development of Stalker 2: Heart of Chornobyl. Grygorovych said in an interview with YouTuber OLDboi that Microsoft paid a significant sum to keep the then-upcoming open-world shooter a timed Xbox exclusive.
Hasbro, the parent company of Dungeons and Dragons owner Wizards of the Coast, is seemingly scaling back its video game ambitions. The company, which had initiated a plan in 2022 to become a major publisher, has already cancelled several of its projects and laid off many of their developers.
Following Xbox mass layoffs earlier this month, employees at Bethesda's Montréal studio have reportedly been told they'll receive the "smallest" severance pay legally possible.
Call of Duty has brought matchmaking back into the conversation. Activision has announced that Black Ops 7 is introducing a new matchmaking system, available to players today with the launch of Season 5.
He's been saying it for years: blockbuster game development is unsustainable today, and given that Shawn Layden used to lead PlayStation's entire roster of first-party studios, he likely knows a fair bit about the issue. "Every generation it costs twice as much to build a game," he told Tom Phillips more recently.
The European Union has approved the controversial $55bn acquisition of Electronic Arts by Saudi Arabia's Public Investment Fund (PIF), private equity company Silver Lake, and investment company Affinity Partners.
When Master Chief first sets foot on the unknown ringworld known as Halo, he is fighting for his life. Harried and ambushed by countless enemy ships, Chief's commanding officer scuttles their intergalactic craft upon the ringworld - assuming the human troops will fare better on this structure than face a cold, indifferent death in the vacuum of space. But once they set foot upon Halo, they realise all is not what it seems; here, they are trespassing on the work of a culture that has come before. They are treading on the face of a masterpiece. Interfering with greatness. I can't help but see the parallels to Halo Studios and Bungie.
He's been saying it for years: blockbuster game development is unsustainable today, and given that Shawn Layden used to lead PlayStation's entire roster of first-party studios, he likely knows a fair bit about the issue. "Every generation it costs twice as much to build a game," he told Tom Phillips more recently.
Kingdom Hearts might be beloved by millions of players around the world, but it apparently didn't have a lasting impact on arguably one of the most important people involved in its creation: former Walt Disney CEO Michael Eisner has admitted he can't remember why he approved the pitch for Square Enix's legendary video game series.
The Rockstar Game Workers Union (RGWU), which was formed earlier this year in response to the Grand Theft Auto 6 developer's massively controversial job cuts, now has "more members than it ever had before".
Comment