A guide to interpreting game settingsPC gamers have been fiddling with graphics settings since the dawn of time, but it takes a special kind of know-how to understand what each of those settings actually does. It doesn’t help that there aren’t any standard naming conventions, which means that options like "model" and "object" quality are usually one and the same. To help clarify, we’ve rooted out what all of the most common graphics settings actually do.
Keep in mind that the names of settings can vary between games, so use your best judgment before making too many changes. For those who aren’t interested in fiddling around with sliders, you should stick to utilities like Nvidia’s GeForce Experience, which optimize the gameplay experience for you.
Anti-Aliasing
Nvidia’s demonstration of anti-aliasing.
It's hard to see in this smaller resolution, but the edges of the car and the gun have noticeably jagged edges if you use CTRL + middle mouse scroll up to zoom in after clicking the image to enlargen.This is a resource-intensive setting that is most important at lower resolutions. As the number of pixels—and with it, the resolution—increases, the jagged edges of objects become less obvious. In fact, applying excessive anti-aliasing to higher resolutions can have a catastrophic effect on performance because of the multiplicative nature of anti-aliasing—rendering a 3840x2160 scene is hard enough without supersampling it to 7680x4320 or higher.
Anisotropic Filtering
Notice the lack of track marks on the ground to the right in the image with bilinear anistropic filtering. Texture filtering solves this problem by raising the level of detail in faraway textures to an adequate level. Basic, isotropic filtering uses a square pattern that isn’t appropriate for fixed perspectives. Anisotropic filtering steps in to use rectangular or trapezoidal patterns to improve textures.
Just like anti-aliasing, anisotropic filtering can be resource-intensive, so this is a setting you’ll want to pay particular attention to. Raising the setting from values like 1x or 2x increases the detail in distant textures and thus uses more processing power.
Texture Quality
The change in this picture is pretty drastic with thicker grass and a vastly improved facade on the building.Lighting Quality
The difference between the ultra and low lighting is pretty drastic, with ultra effects being smoother and more realistic.Shadow Quality
The shadows in this scene aren't particularly complex, but the shift from low to ultra adds more detailed shadows to objects in the distance.Vertical Synchronization (VSync)
Vsync is a holdover from the era of CRT monitors, but it’s still sometimes necessary for LCD monitors. To put it simply, vsync synchronizes your monitor and your graphics card to eliminate tearing effects. Without it, your video card is free to render frames as soon as it’s able, which means that it might very well be presenting a scene that hasn’t yet been fully updated on your screen. This tearing—imagine a photo literally torn in half and reattached slightly askew—usually happens when your frame rate far exceeds the refresh rate of your monitor. Unless you’ve got a particularly capable monitor, your refresh rate is probably capped at 60Hz, which means that you'd ideally want a constant 60 frames per second.
Unfortunately, vsync isn’t without its downsides. Particularly astute gamers might notice a bit of added latency while moving the mouse cursor or entering keyboard commands. There’s also the performance cost associated with synchronization, which means that if you’re barely averaging 60 frames a second, you’ll probably be just fine keeping vsync off.
Learn More
We'll be adding more explanations to this guide over time. In the meantime, there are a wealth of resources available for people interested in diving deeper into the world of computer graphics. Head on over to Tweakguides.com (especially their Gamer's Graphics & Display Settings Guide) or check out the folks over at r/buildapc who have created a pretty comprehensive game settings guide.
Which settings do you usually turn on and off? Tell us in the comments!
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