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The greatest trick that Planescape Torment pulled is disguising its verbosity - an eye-watering script of 800,000 words - by relying on, and then swiftly subverting conventions. As an immortal known as The Nameless One, you wake up on a mortuary slab with no memory of how you came to be there. Typically this would be an opportunity for exposition, a perfect moment to explain to the player, via a cast of characters, about their circumstances, while allowing them to project their own identities onto a blank slate. But then a talking, floating skull points out that your body is heavily scarred, including one tattoo on your back with instructions on discovering your past lives. And it turns out the tale behind Planescape Torment is a more personal one. It's about unravelling The Nameless One's lifetimes of history, resonant with memories, rather than an altruistic, heroic odyssey to right a cosmic wrong. Read more
Palworld developer Pocket Pair has released an update for the creature-catching survival game removing the ability to summon creatures by throwing Pokéball-style Pal Spheres - all as its continues to fight Nintendo and The Pokémon Company's patent infringement lawsuit.
Outriders developer People Can Fly has announced its second round of layoffs in less than a year, this time affecting "more than 120" people. The move accompanies the cancellation or downsizing of several projects, with the studio blaming "external market pressures".
FromSoftware's Elden Ring DLC expansion Shadow of the Erdtree won't be eligible for BAFTA's Best Game award, as it's reserved for full games only. Read more
A maker of gaming hardware accessories has removed a trailer that showed the blurry outline of what was clearly intended to be Nintendo's under-wraps Switch 2.
Palworld developer Pocket Pair has released an update for the creature-catching survival game removing the ability to summon creatures by throwing Pokéball-style Pal Spheres - all as its continues to fight Nintendo and The Pokémon Company's patent infringement lawsuit.
I thought we'd all decided during the Xbox 360 days that checkpoints just before boss fights that kicked off with reams of unskippable dialogue were very annoying indeed. No one in their right mind wants to hear the same voice lines repeated over and over again each time you restart a fight, especially fights that are as tough as those in Behemoth. But I guess developer Skydance wasn’t paying attention during that era because this game features some of the worst checkpointing I've experienced in a long time. Read more
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