Back in 1993, a little-known game called Doom came out. It wasn't the first game to offer shooting in first-person, but it did popularise the genre. The games that followed became known as Doom-clones (often because they used the same engine), and it wasn't until the likes of GoldenEye, Half-Life, Halo, and more developed the genre further in the late 90s that the more neutral term first-person shooter was more widely used.Read more
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Amazon's God of War TV series will commence filming in March 2026.
Hello and welcome to the first in an almost certainly occassional series of features we're tentatively calling The Big Question, in which, having failed to reach a decisive position on something we've been having fun chattering about in the office this week, we present it to you, the EG community, for further interrogation.
Good morning and a windy Monday 15th September to you all. Here we are, bracing for another week in games, and we'll gather all the gaming news today here for you.
If you had to push me for criticisms of
Gearbox Software boss Randy Pitchford has been busy defending Borderlands 4 against complaints of poor game performance on PC. He said the game was "pretty darn optimal" and that people shouldn't expect to be able to run it in huge resolutions at max settings and get incredible frame-rates.
It's nice to have a friend. More than one if you're lucky. My memories of childhood friends are predictably tied to the era: Sunny D, Apple Fruitang, MTV, bikes, and VHS tapes are all there, hanging around the back of my mind. Surprisingly, though, it's stupidly long walks that I remember most fondly, although rather hazily. Like most kids before they had jobs (a paper round came some years later), we didn't have much money, and what we did have we wanted to spend on sweets, so we'd often walk miles to avoid getting a bus - we even had a squeaky metal trolley we'd wheel about to carry all our stuff as we ventured to the distant pitch-and-put or tennis courts.
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