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  • Though it was revealed last summer, the Sekiro: Shadows Die Twice anime adaptation, titled Sekiro: No Defeat, has been flying under most folks' radars. It's coming later this year, and its newly released second trailer is a stunner.
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    • Nvidia has responded to the widespread criticism of its new tech known as DLSS 5, which it says will "[bridge] the divide between rendering and reality", but from what we have seen so far mostly appears to layer a gaudy AI filter over a game's original work.
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      • With Bungie's latest Marathon patch, the extraction shooter's ranked mode has finally been added to the game. While not available until the weekend, precious details about how players will climb the ladder have been revealed.
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        • Ever since Resident Evil Requiem made its horror-fuelled debut in February, there has been one surprisingly sweet (or, maybe slightly thirsty) question on everyone's lips. Just who has Leon settled down with?
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          • TR-49 - the eerie codebreaking narrative deduction game from renowned British studio Inkle (Heaven's Vault, A Highland Song, 80 Days) - is getting a Switch release in a few weeks, Inkle has announced. TR-49 will arrive 7th April priced $7 (or whatever that equates to in your region).
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            • MindsEye has had quite the journey since it released last summer, and most of it hasn't been positive. From developer Build A Rocket Boy scrambling to get things back on track after a catastrophic launch to studio co-CEO Mark Gerhard blaming many of its woes on "organised espionage and corporate sabotage" (which has yet to be proven, byt the way) it's been a lot.
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              • In a month full of hot new releases, it's easy to forget about long-awaited ports, but Death Stranding 2's PC launch is happening tomorrow, 19th March, and its latest trailer packs a punch and highlights a number of unique features. Moreover, the original PS5 version is getting some love too.
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                • Team Cherry has detailed what it intends to be the last "significant" update for Hollow Knight: Silksong before the game's Sea of Sorrow expansion.
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                  • At the risk of skipping to the conclusion, John Carpenter's Toxic Commando is fine with a capital F. If you're looking for a cooperative shooter to fill a weekend for yourself and up to three mates, Saber Interactive's latest zombie blaster provides this capably and at a sensible price for a game of its scope. It's silly, messy, disposable fun that won't challenge or inspire you in any great way, but likely won't do much to offend you either.
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                    • The Super Mario Galaxy Movie's marketing strategy so far has been all about drowning fans in video game references and giving casual movie-goers more cute little comedic beats to tide them over until the final release of the film. It'll probably pay off, looking at the online reactions, but Nintendo and Universal aren't done with the teases just yet.
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                      • When we talk about high-profile live-service failures, Remedy Entertainment's FBC: Firebreak is often left out of the conversation. That's because the co-op shooter never really gained a lot of traction, despite the the post-Alan Wake 2 hype it was graced with before launch. Less than a year after its launch, the developers are saying goodbye... but there is good news, too.
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                        • Actor Charlie Cox, known for the likes of Daredevil and Stardust, is set to star in another video game following the success of Clair Obscur: Expedition 33.
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                          • You'll probably have one of two reactions to Dread Delusion's artstyle: you'll either immediately embrace its lurid, retro-inspired world of shimmering, ugly polygons or you'll instantly recoil, rejecting it wholesale. But I'm here to implore you: don't run! Dread Delusion is a game that's purposefully hideous, using the queasy, lurching low-poly geometry of late-90s-era gaming to conjure an atmosphere that's supposed to feel off-puttingly wrong. It's horror-adjacent in that regard; but a little bit fantasy, a little bit sci-fi too. Dread Delusion's Oneiric Isles, as gleefully repellant as they may be, are rich in odd history and even stranger stories, and now - two years after their PC debut - they're ready for console owners to explore.
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                            • In the lead up to the Cryo Archives being added to Marathon, new challenges have appeared within the in-game Codex. While many seem quite arduous, one in particular is a lovely callback to a particular quirk of the original Marathon series.
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                              • Marathon players have uncovered some incredibly strong movement techniques on the Thief Shell, a shell that is proving so strong that it might just be damaging to the game's overall balance.
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