If you're eager to devour any piece of Battlefield 6 news you can get your hands on, you’re likely feeling down now that Summer Game Fest season has come and gone without a single mention of the highly-anticipated shooter.Read more
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If you're eager to devour any piece of Battlefield 6 news you can get your hands on, you’re likely feeling down now that Summer Game Fest season has come and gone without a single mention of the highly-anticipated shooter.
Ashly Burch has played numerous video game characters, one of her most famous being Aloy in Guerrilla's Horizon series. Earlier this year, footage leaked showing a Sony employee engaging with an on-screen AI version of the Horizon lead. The employee asked the AI Aloy a number of questions, such as "how are you", to which the character replied she was ok, before she shared some Horizon lore.
I am sitting at my desk, listening to Ashly Burch. She highlights Kind Words - which is about anonymously writing and receiving letters, while also offering words of encouragement to those who need it - as a game which can benefit someone's mental wellbeing in this, as she calls it, often complicated day and age. She's right, I think to myself.
Actor Charlie Cox may be known to many in these parts for voicing Gustave in Clair Obscur: Expedition 33, but even though the game has been met with critical acclaim, he personally feels "like a total fraud".
When it comes to Kojima Productions, the unexpected is almost expected. Their games may not resonate with everyone, but titles like Death Stranding explore concepts and ideas in ways that few big-budget games dare to attempt. KojiPro also tend to unerringly fuse striking art direction and top-tier technical execution.
We open with a scene of touching paternal intimacy. Sam Porter Bridges is sitting with a baby strapped to his chest, at the top of a mountain in northern Mexico. The young child is Lou (BB of the first Death Stranding), no longer attached to Sam in a creepy jar but a regular baby carrier. The pair's hands touch, one big, one small, the deftly rendered physical contact framed by a gigantic powder-blue sky and a panoramic landscape riven by deep rocky gorges. Sam picks himself up, seeming to dance fleet-footed all the way down the spindly, photorealistic ridges in front of him. As he runs, sometimes bounding, Lou giggles with delight.
Having Mario Kart World include a roster of characters from other Nintendo series would have been "incongruous".
Naoki Yoshida, the producer of Final Fantasy 16, has hinted a Switch 2 version of the game could be on the way.
I love climbing things in games. But I don't always love games that are firmly about climbing. Games that are firmly about climbing are often too technical for me - they tangle me up with ropes and pitons and tricky physics systems. Too many systems. Too many meters to manage. When climbing games are at their most arcadey - say something like Jusant, or Grow Home - I'm in, thoroughly in. But the best climbing I've ever had in a game was probably in Crackdown, and that's an action game that just happens to let you stick to walls and ledges. The best climbing until now, anyway.
Remember last week when an advert for Metroid Prime 4: Beyond popped up on the London Underground, stating the game is "out now"? This was, alas, a mistake, with Nintendo confirming to Eurogamer the advert was incorrect.
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