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  • You know why a bass line is important in a good rock song, right? It's the whole foundation, the beating heart of the music that underpins everything else the song has to offer. That slick riff that comes in before the chorus wouldn't land as well without some nice syncopated bass notes to make it soar. The drum fills wouldn't feel as at home in the transitions without the bass to glue them to the rest of the beat. Even vocal melodies, when orchestrated properly, are elevated by a nice, recognisable and reliable bass line.
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    • Space can be a lonely place, what with it being - as a wise man once famously put it - so vastly, hugely, mind-bogglingly big and all. Which is where No Man's Sky new Voyagers update comes in. Now, those long treks across the infinite expanse needn't be quite so lonely thanks to the introduction of multi-crew space ships you can build, pilot, and stroll around with friends.

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      • Vampire: The Masquerade - Bloodlines 2 publisher Paradox appears to be rethinking its plan to charge for two of the six playable clans in the game.
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        • "The true horrors of war are a very important narrative pillar of the game. We wanted to do it justice. It's never done gratuitously, it's never done in a grotesque way, [but] we want to depict human conflicts as realistically as possible."
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          • Agent 47, this is Diana, I have some important information for you. Today - that's 27th August - developer IO Interactive is releasing the full Hitman World of Assassination experience on iPhone and iPad. And, this release includes new touch controls as well as controller support. Have you got all that, 47?
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            • Resident Evil 9: Requiem's director wants you to know that it may very well be the most extreme title in the series. But not in the way you might think. When he talks of extremities Kōshi Nakanishi isn't talking about blood, guts, and gore - he's talking about pacing. And your heart rate, for that matter.
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              • Sony has announced the three monthly games coming to PS Plus in September, available for Premium, Extra, and Essential subscribers.
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                • The new Skate game is free-to-play and pretty much massively multiplayer. It's a cross-platform live service game to its core, and it drops you into a shared open-world map with up to 150 other skaters. And, as you might expect from all these things being name-checked, my first half hour with the game involved trying to understand a muddle of regular unlocks, an in-game currency, a levelling system, a fast travel system and various other bits of UI shenanigans.
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                  • People say competition is a good thing, and in the world of video games it's a phrase that history has proven correct over, and over, and over again. This has happened once more with Call of Duty, which has done a mighty U-turn in regard to its approach to paid cosmetics in the upcoming Call of Duty: Black Ops 7.
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                    • Konami has acknowledged issues with Metal Gear Solid Delta Snake Eater, as the stealth game remake launches today.

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                      • The week rolls on, like the wheels of a skateboard, and we're back with another daily report, gathering today's news and features in one place. A place we can talk together, like a community, in real-time. Imagine!
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                        • Epic CEO Time Sweeney has blamed developers for issues with games made in Unreal Engine 5, stating the "main cause is the order of development".

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                          • Crystal Dynamics has announced the "difficult decision" to lay off more staff, citing "evolving business conditions". It added the decision was not made lightly, but was necessary to "ensure the long-term health of our studio and core creative priorities in a continually shifting market".
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                            • Bethesda has teased an upcoming update for Starfield meant to improve space travel, following a recent bit of data mining from the community that discovered hints of an overhauled "cruise mode".
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                              • The hallmark of the Metal Gear Solid games isn't the presence of one of the Snakes. It isn't nuclear dread or even hide-and-seek, often involving a cardboard box. And it's not tactical espionage action. I think it's a tone, or rather a carefully un-careful blend of conflicting tones. On one side there's a movement towards steely realism. On the other, there are these bright lunges at absolute fantasy. It's realism and its opposite. I just tried to google what realism's opposite actually is, by the way. There is no one standard answer as far as I can see. How very Metal Gear.
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