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  • And here we go again! Barely a month into 2026, developer Hello Games is back with another major update for No Man's Sky, kicking off its tenth anniversary year in style. Assuming your idea of style is trucking, hauling, and tossing stuff around with gravity guns. that is (it's certainly mine).

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    • Bungie's Marathon is almost here, and that means we'll be hearing more and more about it in the coming weeks as the game breaks into Steam's top sellers and gets more folks talking. Regardless of what ends up happening after launch, it seems the relaunched marketing campaign is working wonders in the post-Arc Raiders era.
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      • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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        • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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          • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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            • Riot Games is "downsizing" a substantial number of developers from the team that has been working on 2XKO, the fighting game that only launched less than a month ago. Roughly 80 staff will be either transferred to other teams at Riot, or laid off with six months' severance pay.
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              • Supermassive Games' Lashana Lynch-starring survival horror Directive 8020 has landed itself a new release date.
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                • Arc Raiders has been around long enough now to have a "subculture" of its own. For the most part, millions of players have swarmed into Embark Studios' hit extraction shooter because most raiders found topside are... surprisingly nice. So far, the developers have been fostering a welcoming community even if PvP is an option, and the new event is all about experimenting with PvE further.
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                  • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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                    • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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                      • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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                        • It’s impossible to talk about Reanimal without talking about Little Nightmares. Developer Tarsier’s first game since departing the series that put it on the map (part three was handled elsewhere with middling results) is so Little Nightmares coded it’s difficult to ignore. This is a game of two spindly limbed moppets, Boy and Girl, lost in a hellish, hostile world. Play is structured around recurring boss characters and inevitable crescendo pursuits. And Reanimal even shares many of its predecessor’s affectations, from the enigmatic opening tease, here the mouth of a mouldering well opening onto a threatening sky, to the way our precocious protagonists return from death huddled together, as if woken from a premonitory dream.
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                          • Last summer, we were promised the first-ever Hellraiser video game somehow wasn't an asymmetrical online multiplayer one. Instead, publisher and developer Saber Interactive confirmed it was a story-driven, first-person horror adventure.
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                            • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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                              • Eidos-Montréal is one of those veteran game studios that constantly appear in the news cycle, but always seem to be tied to some form of drama despite their pedigree. Luckily, Embracer Group has kept it running and working away on a handful of mystery projects, most of which have been scrapped.
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