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  • Indie studio Speculative Agency - which is currently making "a narrative courtroom deck-builder about ordinary people who make the powerful pay for destroying our future", called All Will Rise (quote from Kickstarter) - has made the brave decision to return funding given by Xbox and Microsoft to join the No Games for Genocide boycott.
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    • I admit I was a bit surprised when I looked at my Pokémon Pokopia playtime on Monday and discovered I’d somehow put in nearly 24 hours over the weekend. But still, that didn’t stop me from scoffing when my colleagues started talking about how they’d been losing sleep to the thing. Ridiculous, I thought! Impossible! So it almost feels inevitable that, a day later, this article comes to you through a thick fog of sleep deprivation - and all because I stayed up till 2am last night, unshakably compelled to fix every damned bridge in Bleak Beach. Pokopia has me good.
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      • There's a treasure hunt of sorts in progress within Marathon, with the best and brightest puzzle solvers and solution sleuths gathering together in search of a glorious prize. That prize is, of course, unlocking the Cryo Archive map for the entire playerbase of Bungie's new extraction shooter. It's also a chance for players to make their mark in the game's legacy, to be one piece of the history Marathon.

        If there is a hub for such an endeavor, it begins on Discord. Within the official Marathon server exists a public-facing gathering place for those interested in the current stage of the ARG (that’s ‘alternate reality game’). Dig a little deeper however - pull back the curtain and walk into the back room where the big money players linger - and you'll have arrived at the Breachers of Tomorrow.

        As of writing, a major breakthrough has occurred. The ARG is split into seven individual puzzles, with the illustrious Cryo Archive locked behind this collection of brain-teasers. The Marathon community has just completed the fourth. But how did we get here, and what challenges face these digital pioneers out in Tau Ceti IV?


        "I can't remember who said this originally, but I liked the saying 'The first step took bodies, the second takes brains’,” one lead figure in the Breachers of Tomorrow Discord told Eurogamer. Going by the pseudonym Trombone, he was keen to give me some insight into the group's actions so far. "Up until very recently, we had no direction at all. We were kind of blindly searching through the game looking for any hint with no context on what to look for, other than what we needed was some string for a password."

        This password, used to unlock the index page on the Cryo Archive ARG website, has since been cracked. Courtesy of some hard work and a vague clue by the Marathon team, it turned out to be a combination of words spoken by the AI Durandal during the first step of the ARG. Following this, these sleuths were thrust back into the game itself to interact with hidden terminals, which all featured mathematical symbols. Inserting these into a grid on the ARG website revealed an image, and completed a step. Then there was a digital maze with no guidance on what to do within its walls. In spite of these steep odds, in the early hours of this morning, someone cracked it: a specific combination, in what appeared to be endless looping rooms, led to the completion of the fourth major step… and a new wave of uncertainty as players scratch their heads aboutwhat's next.


        Throughout this process, one of the hardest steps is communication. Trying to wrangle different people around the world, pushing them towards current objectives in hopes they can aid the cause, is tough. "I love seeing all the new people getting involved with the ARG, and the more people the better, but because of the nature of discord as a communication tool, and the way the ARG has been set up by Bungie, we see so many of the same questions," Trombone says. "Things like 'Hey what is this channel for?' or 'Hey what even is an ARG?' are asked incredibly frequently, and I get it. This isn't my first ARG rodeo luckily, but there isn't a ton of information readily available out there. I was asking the same stuff the first time I participated in something like this.

        "Even more than that, especially with the first step, trying to get everyone on the same page, doing one thing, for one step, is incredibly difficult. Everyone has their own theories on what is happening, and when it comes time to try to coordinate something, people have questions. But similar to above, a lot of those questions end up getting asked 30 times over, and for people trying to coordinate something, it becomes challenging to get everyone single-minded. It's all out of love though, everyone is working towards the same goal. Disagreements are bound to happen, and when your only communication vessel is a discord chat scrolling past you faster than the speed of light, it's hard to stay on top of things. It is also hard to communicate to people why they should participate in this ARG anyway. Many of your average extraction shooter players are more focused on the loot you have on your body than whatever you are trying to say to them in proximity chat."

        So why are Marathon players so engaged (aside from the obvious justification of big content being locked behind the ARG)? Well, from Trombone's perspective, it may come down to the specificities of Marathon that push against genre norms.


        "I think extraction shooters obviously attract a very different audience from other games that traditionally feature ARGs or large puzzles, at least personally. Speaking anecdotally, there are exceptions," Trombone states. "It's not a bad thing at all, just that the ‘kill kill kill’ mentality traditionally seen in games like Marathon doesn't necessarily match up with an ARG. There are those willing to give it a shot, though.

        "I think because of the nature of the game we are playing, this ARG specifically has a large number of people who are new to ARGs, and are really excited to get involved with something hands-on. Being able to be there when one of the puzzle pieces is put into place, when the community solves something and everyone freaks out and gets all hyped, it's not a feeling you can recreate in many other environments. A big piece of motivation for people is that the end result is the unlocking of the new Marathon zone Cryo Archive, and there is a sense of accomplishment in participating towards that goal. Getting to walk around that new zone and think 'I helped unlock this' is pretty cool."

        What this ARG does for Marathon, in a collaboration of sorts with these dedicated thinkers and sages of virtual mysteries, is build upon the mystery of the game. There's a real energy around the discussion hubs like Discord, people throwing together ideas, brute-forcing solutions, and coming to light-bulb esq eureka moments. Every time a theory is raised, a roadblock met, and a solution discovered people the hunger for more intensifies. It reminds me of Destiny’s mini-ARG back in 2016, or even Halo 2’s infamous ‘I Love Bees’ ARG.

        It's a strange thing being present during this experimental phase of Marathon’s launch. Even to cheekily write "has anyone tried writing in Marathon yet" during the password conundrum was a peculair experience. The excitement upon seeing a Discord notification at 11PM at night when someone, somewhere, has brought thousands of players closer to a real, playable thing, it's… well, wonderful. Add this element to an already excellent game, and you have something truly special. I can’t wait until this Cryo Archive mystery is finally cracked.
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        • Starfield composer and long-time Bethesda collaborator Inon Zur has been discussing his decades-spanning work with the studio, sharing his thoughts on "visionary" Bethesda boss Todd Howard, as well as his belief that "people were just not ready for" 2023's divisive space adventure.

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          • Hello and welcome back to our regular feature where we write a little about the games we've been playing. This week, everyone's playing Pokémon Pokopia apart from Bertie and Connor, who are arguably the staff members with the best taste - an observation I make completely unbiasedly. Connor does appear to have become quite evil, though, so I think it's best I distance myself from him as well.
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            • If extraction shooters are games in which you duck out of the fray between matches to look at what you just collected, I guess I'm almost playing Marathon the right way. I struggle to keep up with a team, let alone support other players in any meaningful manner, and I'm truly useless in most gunfights. But when the game is over I'm still eagerly checking through my winnings.
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              • Let's be honest, no-one is going into a shop and picking up a Switch 2 because of Drag x Drive, are they? Nor are they seeking out the new(ish) console for a mouse-controlled version of Metroid Prime 4 (even if it is sort-of good). The mouse capabilities of the Switch 2 feel under-utilised so far - in fact, the only time I can really remember vibing with them is in a newly bolted-on mini-game in Bravely Default Flying Fairy HD Remaster. Not exactly the DS' stylus or the Wii's Wiimote, is it?
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                • Silent Hill, Siren, and Gravity Rush creator Keiichi Toyama is recruiting for a "new large-scale project".
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                  • Arc Raiders developer Embark Studios has re-recorded some of its AI-generated voice lines, acknowledging "there is a quality difference" between lines recorded by human actors and those generated by AI.
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                    • The Simpsons showrunner and The Simpsons: Hit & Run writer Matt Selman reckons we should "never say never" to a possible remake or revival.
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                      • Bethesda has teased that we can expect new information about Starfield "next week".
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                        • Several Warner Bros. Montréal developers are reporting that they have been laid off.
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                          • March has been a super busy month when it comes to big video game releases, yet players haven't stopped talking about late February's Resident Evil Requiem, which has even climbed to the second top spot of Metacritic's user score ranking. Now, Capcom has finally released sales numbers for the game so far, and it's an even bigger launch than expected.
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                            • If you've booted up Marathon today before work (or for the naughtier of you out there, whilst at work), you may have noticed a major change. Not only has a mysterious mail landed in your inbox, but a locked-off fourth map has appeared on the menu. It looks as though Cryo Archive - the hardest map yet - is nearly here.
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                              • Yesterday, we learned of layoffs at Warner Bros. Montréal, the latest in a unbearably long list of bad games industry news in recent months. Today, for a change, we have a positive bit of industry news, this time coming from Japanese publisher Atlus (who you'll probably know for Persona, Shin Megami Tensei, and Metaphor ReFantazio).
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