Earlier this year, publisher Deep Silver and developer 4A Studios published a blog post outlining its vision for Metro 2039. The studio revealed the game - being developed primarily in Ukraine amid the continued Russian invasion - is darker and focuses on the "cost of silence, the horrors of tyranny, and the price of freedom". How could it not be? The developers turn up to work every day not knowing if the power will go out, if they will have to take cover from a drone strike, if they will be able to see their loved ones that evening, or eat hot food when they get home. This is a game being developed in the middle of a warzone, and you better believe the final product is going to reflect that.Read more
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One of the bigger
Heroes of Might and Magic 3, the iconic and arguably never-bettered strategic fantasy role-playing game, is being remade by Ubisoft for release on PC, PlayStation 5 and Xbox Series S/X at some point next year. Related: the Complete Edition of Heroes of Might and Magic 3 is now available on Steam for the first time.
Last night, CD Projekt Red showed off
Who was your first choice for romance in
Crimson Desert Enhanced was among the more surprising reveals of
Tides of Annihilation is a very stylish, combo-heavy, Simon Says game. It's a mishmash of mythologies and action game tropes, and while I feel as though its teeters on the edge of messiness, it proved quite the thrill on the Gamescom show floor.
Grinding Gear Games made a surprise
Rockstar has officially addressed the
Undead Labs has announced that a closed
CD Projekt Red properly revealed new Witcher 3 expansion Songs of the Past yesterday during Opening Night Live, confirming the new playable location as Letten, the place Geralt's best friend bard pal Dandelion comes from. But where exactly is Letten on the map? It's bloody hard to find.
The power of the
Putting 'legacy' in the title of your game naturally encourages considerations about what that legacy might be – and that, in turn, invites thoughts about its identity. (And perhaps 'supremacy' and 'ultimatum' if you're a big Jason Bourne fan.) It might sound silly to say of a game with some of the most impressive faces and places you'll see this – or any – year. But to me, A Plague Tale is spiritually double-A, and I absolutely mean that as a compliment. I find myself instinctively rooting for this series: there is still something of a scrappy outsider quality to it, even as the credits list appears to lengthen with each release. Maybe it's partly because Asobo doesn't have the budget or personnel of games from Sony or Microsoft's first-party stables – or any of the other megapublishers, for that matter. But it's mostly because it features the kind of design and narrative choices I sense would be sanded down or cut entirely from the bigger-budget crowd it clearly wants to hang out with.
Look, I'll level with you: I was rubbish at Guns of Eschaton during my recent hands-on time. There are some very obvious reasons for that - it's a hard game that doesn't currently especially explain itself very well, for one. But it's a distinct enough riff on the familiar Soulslike formula, classic campfire respawns here mingling with Weird West-inspired first-person shooting, that it just takes a bit of getting used to.
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