Player numbers are still rising for The Witcher 3 following the release of the Remastered edition upgrade last week, as people not only return to the game following its overhaul but also buy it for the first time, or again.Read more
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Player numbers are still rising for The Witcher 3 following the release of the Remastered edition upgrade last week, as people not only return to the game following its overhaul but also buy it for the first time, or again.
Amazingly, the thing that's sold me on Sword Sage: Awakening potential isn't the adorable red panda deity who poofs out of thin air to serve you restorative tea whenever you rest up at its cheery Soulslike bonfire equivalent - although I'll admit it comes close. As its silly tea-stop interludes suggest, Sword Sage - which joins the rising swell of China-developed Soulslikes drawing inspiration from the country's rich folklore - is doing things a little bit differently. But its most interesting ideas go deeper than mood.
Behaviour Interactive, the Canadian studio mostly known for asymmetrical multiplayer horror survival game Dead by Daylight, is hiring for a new project that sounds altogether different.
More bad news for Ninja Theory today, as the studio's consultation process with Xbox - following a second wave of cuts last week - seems to have resulted in layoffs.
So many of the questions in a press briefing for the upcoming Dungeons & Dragons: World of Warcraft book revolved around whether the 52-year-old tabletop game would bend out of shape to work like a massively multiplayer online game. But while the D&D translation of WoW does include races and dungeons and characters from Blizzard's famous game, it doesn't fundamentally alter what it is.
Film and TV show adaptations of Arc Raiders and The Finals are in the works - and developer Embark Studios is collaborating with Chernin Entertainment to get the job done.
Creating a timely satire can be tough when development takes half a decade or more - it's the reason South Park's stuck with its crude art style for literal decades, but the developers of GTA 6 can't just replace their world-class tech with paper cutouts. Instead, the team simply tried to avoid trends that would become outdated come launch.
Who doesn't love a good top-down ARPG; a solid dungeon-crawler with visceral action and real punchy combat that sticks in your teeth like toffee? Aside from Diablo and Path of Exile, there aren't as many out there as I'd like. But Tarae: The Unbound, from South Korean studio Boundary and publisher Krafton, might help change that. I had a chance to get my hands on an early version during this year's Gamescom, and while it's far from finished, what I played of it showed real promise.
Call of Duty: Modern Warfare 4 studio Infinity Ward is betting big on DMZ - the game's extraction shooter mode - becoming another major pillar of the series. In a wide-ranging blog post and developer diary, we learn more about the studio's goals, and how the upcoming DMZ builds on 2022's Modern Warfare 2 DMZ beta.
CD Projekt Red has let The Witcher 3 community know its work isn't done patching the newly-released Remastered edition of the game.
As a first-party Xbox title, Gears of War: E-Day is under pressure to look good and run well on Xbox consoles. This is especially challenging to do on Series S, due to the console's limited computing power compared to Series X. But developer The Coalition has discovered a clever way of circumventing the Series S' limited memory pool.
This feels like the kind of admission that's liable to make Miyamoto cross me off his Christmas card list, but my favourite game in Nintendo Switch Sports Resort was the one that required absolutely no energetic prancing at all. A desk yes, which might be a problem in some living rooms, but gleeful flailing, no. Skateboarding is, however, just one of a bunch of activities where Nintendo's exercise-adjacent sports series allows for a more exploratory turn, and, after an hour playing at Gamescom, it's left me excited for more.
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