Announcement

Collapse
No announcement yet.

Where You Buy Your Computer Cases?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts


  • Following its brief network beta in February we now have the final release of Elden Ring Nightreign, giving us a fresh chance to assess the console versions. To cut to the chase, there is both good and bad news for console users. The positive side ultimately comes down to Nightreign's winning gameplay design because, against all the odds, developer FromSoftware's multiplayer spin-off works surprisingly well. Barring ongoing issues with network latency during its first week - causing lag on NPC reactions after a strike at points - this is a well crafted, Fortnite-inspired twist on Elden Ring. The combat mechanics are instantly familiar, and there's plenty of strategic depth as you spend a one hour session levelling up in anticipation of a Night Lord boss. It compels repeat attempts, and crucially, rewards a trio of players to co-ordinate their character builds towards that final point.

    Read more


    More...

    Comment


    • The Witcher 4 will be set in the far northern region of Kovir, not yet seen in the previous games.
      Read more


      More...

      Comment


      • I feel like I'm about to say something unforgivable. I played a couple of hours of Mario Kart World recently, including a good amount of time with its new features like Knockout Tour and the open world, and came away having only had, well, quite a nice time. There were moments of hilarity - mostly involving gurning at my peers with the Switch 2's new camera while mercilessly blue-shelling them - and moments of typical kart-racer tension. But also, a little surprisingly, moments when I felt I'd maybe rather be playing something else (the strangely alluring Welcome Tour perhaps being one option).
        Read more


        More...

        Comment


        • UPDATE 4:28pm UK: CD Projekt Red has confirmed to Eurogamer the demonstration in the Unreal livestream was a tech demo played live and running at 60fps on a base PS5, although this isn't meant to represent a final version of The Witcher 4.


          "This tech demo runs at 60fps on PS5, and that's the performance we're aiming for in The Witcher 4," said a representative from the studio. "It's still too early to confirm exact specs for every platform, but we're working closely with Epic to create an open-world experience that's both beautiful to look at and smooth to play."

          Further, when asked if this tech demo could give unrealistic expectations on how The Witcher 4 will perform at launch, given The Witcher 3's initial performance, the studio responded: ""It's important to keep in mind that this tech demo isn't meant to represent The Witcher 4 -- it's a showcase of the tools we're developing together with Epic Games. That means specific visuals like character models and environments may be different to The Witcher 4."


          ORIGINAL STORY 2:59pm UK: A first look at a tech demo of The Witcher 4 has just been shown off during today's State of Unreal stream.


          During its time on the stage, we saw some in-game cinematics of a monster attacking a wagon, and Ciri coming across the scene some time later. It then transitioned into gameplay, with Kajetan Kapuscinski cinematic director at CD Projekt Red playing through it.

          All this while Wyeth Johnson, senior director and project strategy at Epic Games, and Sebastian Kalemba, VP and game director at CD Projekt Red, narrated what we were seeing. This build was running on a standard PS5 at 60fps with ray tracing enabled, according to those on stage.


          We see some horse riding courtesy of Ciri's horse Kelpie. Kelpie has realitic muscles and skin movement thanks to the Unreal Chaos Flesh Solver and machine-learned deformations, so the horse will look natural without performance issues. We also see Nanite Foliage in action, which according to senior director Wyeth Johnson allows for fast-rendering high quality shrubbery and scenery.


          Ciri eventually comes to the city of Vargrest, filled with lots of NPCs rushing around and doing their own thing, be it looking at a bear or shopping at stalls. The build shows Ciri transition smoothly from gameplay to another in-game cinematic, leaning on a fence while talking to a quest giver.


          From here, the trio pull away from Ciri and look around the town some more, zooming in at NPCs chatting about fish with various nifty bits of tech at work. The idea expressed by Kalemba is that the difference between Ciri and your regular old NPC isn't too drastic.


          The build then has a circus added, with its crowd ramped up with an increasing number of NPCs reacting to the show without any visual stuttering or lag. Following this, Kalemba pulls back to Ciri one final time stating, "We're making this game to be the most immersive and ambitious open world Witcher game ever, and we're making this a reality thanks to our work on Unreal with the team at Epic."


          Recently in a CD Projekt financial report, we learned development progress on The Witcher 4 was well underway. We also know The Witcher 4 won't be out until 2026, so consider this an early technical peak at what's to come.
          Read more


          More...

          Comment


          • Surgent Studios, the developer behind Tales of Kenzera: Zau, has revealed its next game, which will be published by Palworld's Pocketpair.
            Read more


            More...

            Comment


            • Joining the upcoming rush of summer's various showcases and reveals is PlayStation, which has announced its next State of Play.
              Read more


              More...

              Comment


              • Activision has claimed advertisements for microtransactions Call of Duty: Black Ops 6 and Call of Duty: Warzone players were seeing on their loadouts were added by mistake, following intense community fallout.
                Read more


                More...

                Comment


                • Echtra Games, the San Francisco-based studio behind Torchlight 3, will be shut down by its owner Zynga by the end of June.
                  Read more


                  More...

                  Comment


                  • Up until now, Subset Games has made two games, and they're both kind of ideal. Perfection has no place in art, but these things are really special. FTL is a terrifying and hilarious game about steering a ship across the galaxy in short hops, managing various stats, accidentally venting your comrades into space, and dealing with robot invaders who can literally shoot their way into your hull. Into the Breach is a game of tactics and positioning as you take three units into compact turn-based battles that clearer heads than mine have pointed out wouldn't be out of place on the games page of a newspaper.
                    Read more


                    More...

                    Comment


                    • Last night, Hollow Knight: Silksong got some behind the scenes updates, and as has become tradition, this little morsel of change has immediately raised hopes that maybe, just maybe, we will be getting some kind of release date news soon.
                      Read more


                      More...

                      Comment


                      • Elden Ring Nightreign has now had 3.5 million players, less than a week since its release.
                        Read more


                        More...

                        Comment


                        • The Chief Legal Officer and Chief Financial Officer at MindsEye developer Build a Rocket Boy have left the company, a week before the game's release.
                          Read more


                          More...

                          Comment


                          • Another PlayStation State of Play took place tonight, giving as a peak at what's to come on the PS5 and PS5 Pro. The event was stacked with new trailers, including some reveals of entirely new games we've not seen before. Sony even remembered the PS VR2 exists!
                            Read more


                            More...

                            Comment


                            • Those keen to hear more about Sucker Punch's Ghost of Yōtei will be able to tune in for a gameplay deep dive next month.
                              Read more


                              More...

                              Comment



                              • Guilty Gear developer Arc System Works has unveiled new tag team fighter Marvel Tōkon: Fighting Souls, which is bringing 4v4 superheroic battling to PS5 and PC later this year.

                                Read more


                                More...

                                Comment

                                Working...
                                X